YuGiOh! Genesys

Card Collection

Showing 536 of 536 cards
Abyss Dweller

Abyss Dweller

WATER100 pts
Abyss Dweller

Abyss Dweller

Attribute: WATER

Level: Level 4

Type: Sea Serpent/XYZ/Effect

ATK/DEF: 1700/1400

Points: 100

2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

Adamancipator Risen - Dragite

Adamancipator Risen - Dragite

WATER20 pts
Adamancipator Risen - Dragite

Adamancipator Risen - Dragite

Attribute: WATER

Level: Level 8

Type: Rock/Synchro/Effect

ATK/DEF: 3000/2200

Points: 20

1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

Agido the Ancient Sentinel

Agido the Ancient Sentinel

EARTH50 pts
Agido the Ancient Sentinel

Agido the Ancient Sentinel

Attribute: EARTH

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1500/1300

Points: 50

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.

Albion the Sanctifire Dragon

Albion the Sanctifire Dragon

LIGHT33 pts
Albion the Sanctifire Dragon

Albion the Sanctifire Dragon

Attribute: LIGHT

Level: Level 8

Type: Dragon/Fusion/Effect

ATK/DEF: 3000/2500

Points: 33

"Fallen of Albaz" + 1 LIGHT Spellcaster monster Cannot be used as Fusion Material. Your opponent cannot target this card with card effects. You can only use each of the following effects of "Albion the Sanctifire Dragon" once per turn. During your opponent's turn (Quick Effect): You can target 2 monsters in any GY(s); Special Summon both monsters, 1 to each field. If this card is in your GY: You can Tribute 4 monsters, the 2 in the Extra Monster Zones and the 2 in the central Main Monster Zones, and if you do, Special Summon this card.

Allure of Darkness

Allure of Darkness

Spell5 pts
Allure of Darkness

Allure of Darkness

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

Amorphactor Pain, the Imagination Dracoverlord

Amorphactor Pain, the Imagination Dracoverlord

EARTH100 pts
Amorphactor Pain, the Imagination Dracoverlord

Amorphactor Pain, the Imagination Dracoverlord

Attribute: EARTH

Level: Level 8

Type: Dragon/Ritual/Effect

ATK/DEF: 2950/2500

Points: 100

You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned, skip the Main Phase 1 of your opponent's next turn. Negate the effects of Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the GY: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".

Ancient Gear Advance

Ancient Gear Advance

Spell33 pts
Ancient Gear Advance

Ancient Gear Advance

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ●You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

Ancient Gear Statue

Ancient Gear Statue

EARTH33 pts
Ancient Gear Statue

Ancient Gear Statue

Attribute: EARTH

Level: Level 2

Type: Machine/Effect

ATK/DEF: 500/800

Points: 33

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

And the Band Played On

And the Band Played On

Trap100 pts
And the Band Played On

And the Band Played On

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.

Angel O7

Angel O7

LIGHT100 pts
Angel O7

Angel O7

Attribute: LIGHT

Level: Level 7

Type: Fairy/Effect

ATK/DEF: 2500/1500

Points: 100

If this card is Tribute Summoned, it gains this effect: ●Neither player can activate monster effects.

Anti-Spell Fragrance

Anti-Spell Fragrance

Trap100 pts
Anti-Spell Fragrance

Anti-Spell Fragrance

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

Appointer of the Red Lotus

Appointer of the Red Lotus

Trap50 pts
Appointer of the Red Lotus

Appointer of the Red Lotus

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 50

Pay 2000 LP and reveal your entire hand; look at your opponent's hand and banish 1 card from their hand, until your opponent's next End Phase.

Arcana Force XXI - The World

Arcana Force XXI - The World

LIGHT100 pts
Arcana Force XXI - The World

Arcana Force XXI - The World

Attribute: LIGHT

Level: Level 8

Type: Fairy/Effect

ATK/DEF: 3100/3100

Points: 100

If this card is Summoned: Toss a coin. ●Heads: Once per turn, during your End Phase: You can send 2 monsters you control to the GY; skip your opponent's next turn. ●Tails: Once per turn, during your opponent's Draw Phase: Add the top card of their GY to their hand.

Archlord Kristya

Archlord Kristya

LIGHT100 pts
Archlord Kristya

Archlord Kristya

Attribute: LIGHT

Level: Level 8

Type: Fairy/Effect

ATK/DEF: 2800/2300

Points: 100

If you have exactly 4 Fairy monsters in your GY, you can Special Summon this card (from your hand). If Summoned this way: Target 1 Fairy monster in your GY; add that target to your hand. Neither player can Special Summon monsters. If this face-up card would be sent from the field to the GY, place it on top of the Deck, instead.

Archnemeses Eschatos

Archnemeses Eschatos

LIGHT100 pts
Archnemeses Eschatos

Archnemeses Eschatos

Attribute: LIGHT

Level: Level 11

Type: Dragon/Effect

ATK/DEF: 3000/2500

Points: 100

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Types from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 Monster Type on the field; destroy all monsters on the field with that Type, also until the end of the next turn, neither player can Special Summon monsters with that Type. You can only use this effect of "Archnemeses Eschatos" once per turn.

Archnemeses Protos

Archnemeses Protos

DARK100 pts
Archnemeses Protos

Archnemeses Protos

Attribute: DARK

Level: Level 11

Type: Wyrm/Effect

ATK/DEF: 2500/3000

Points: 100

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.

Artifact Scythe

Artifact Scythe

LIGHT100 pts
Artifact Scythe

Artifact Scythe

Attribute: LIGHT

Level: Level 5

Type: Fairy/Effect

ATK/DEF: 2200/900

Points: 100

You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.

Asceticism of the Six Samurai

Asceticism of the Six Samurai

Spell10 pts
Asceticism of the Six Samurai

Asceticism of the Six Samurai

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 10

Target 1 "Six Samurai" monster you control; Special Summon 1 "Six Samurai" monster from your Deck with the same ATK but a different name, and if you do, destroy it during the End Phase of this turn.

Ash Blossom & Joyous Spring

Ash Blossom & Joyous Spring

FIRE15 pts
Ash Blossom & Joyous Spring

Ash Blossom & Joyous Spring

Attribute: FIRE

Level: Level 3

Type: Zombie/Tuner/Effect

ATK/DEF: 0/1800

Points: 15

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ●Add a card from the Deck to the hand. ●Special Summon from the Deck. ●Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Assault Synchron

Assault Synchron

DARK5 pts
Assault Synchron

Assault Synchron

Attribute: DARK

Level: Level 2

Type: Machine/Tuner/Effect

ATK/DEF: 700/0

Points: 5

During your Main Phase: You can Special Summon this card from your hand, then take 700 damage, also while it is face-up in the Monster Zone, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a face-up Dragon Synchro Monster(s) you control is Tributed or banished (except during the Damage Step): You can banish this card from your GY, then target 1 of those monsters; Special Summon it. You can only use each effect of "Assault Synchron" once per turn.

Astral Kuriboh

Astral Kuriboh

LIGHT3 pts
Astral Kuriboh

Astral Kuriboh

Attribute: LIGHT

Level: Level 1

Type: Fiend/Effect

ATK/DEF: 100/100

Points: 3

You can reveal 1 "Number" Xyz Monster in your Extra Deck; Special Summon this card from your hand. If you do, this card's Level becomes the revealed monster's Rank, also while it is face-up in the Monster Zone, you cannot Special Summon monsters from the Extra Deck, except "Number" Xyz Monsters. You can only use this effect of "Astral Kuriboh" once per turn. A "Number" Xyz Monster that was Summoned using this card on the field as material gains this effect. ●Cannot be destroyed by battle or your opponent's card effects.

Atlantean Dragoons

Atlantean Dragoons

WATER40 pts
Atlantean Dragoons

Atlantean Dragoons

Attribute: WATER

Level: Level 4

Type: Sea Serpent/Effect

ATK/DEF: 1800/0

Points: 40

All your Level 3 or lower Sea Serpent monsters can attack directly. If this card is sent to the GY to activate a WATER monster's effect: Add 1 Sea Serpent monster from your Deck to your hand, except "Atlantean Dragoons".

Azamina Ilia Silvia

Azamina Ilia Silvia

DARK20 pts
Azamina Ilia Silvia

Azamina Ilia Silvia

Attribute: DARK

Level: Level 6

Type: Illusion/Fusion/Effect

ATK/DEF: 1900/1500

Points: 20

1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

Azamina Mu Rcielago

Azamina Mu Rcielago

DARK33 pts
Azamina Mu Rcielago

Azamina Mu Rcielago

Attribute: DARK

Level: Level 6

Type: Illusion/Fusion/Effect

ATK/DEF: 2000/2400

Points: 33

1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

Bahamut Shark

Bahamut Shark

WATER81 pts
Bahamut Shark

Bahamut Shark

Attribute: WATER

Level: Level 4

Type: Sea Serpent/XYZ/Effect

ATK/DEF: 2600/2100

Points: 81

2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

Baronne de Fleur

Baronne de Fleur

WIND85 pts
Baronne de Fleur

Baronne de Fleur

Attribute: WIND

Level: Level 10

Type: Warrior/Synchro/Effect

ATK/DEF: 3000/2400

Points: 85

1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

Barrier of the Voiceless Voice

Barrier of the Voiceless Voice

Spell33 pts
Barrier of the Voiceless Voice

Barrier of the Voiceless Voice

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

While you control "Lo, the Prayers of the Voiceless Voice" and a LIGHT Ritual Monster, your opponent's monsters can only target Ritual Monsters for attacks, also your opponent cannot target LIGHT monsters you control with card effects. During your Main Phase: You can add 1 "Voiceless Voice" card or 1 "Skull Guardian" Ritual Monster from your Deck to your hand, except "Barrier of the Voiceless Voice". You can only use this effect of "Barrier of the Voiceless Voice" once per turn.

Barrier Statue of the Abyss

Barrier Statue of the Abyss

DARK60 pts
Barrier Statue of the Abyss

Barrier Statue of the Abyss

Attribute: DARK

Level: Level 4

Type: Fiend/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except DARK monsters.

Barrier Statue of the Drought

Barrier Statue of the Drought

EARTH60 pts
Barrier Statue of the Drought

Barrier Statue of the Drought

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except EARTH monsters.

Barrier Statue of the Heavens

Barrier Statue of the Heavens

LIGHT60 pts
Barrier Statue of the Heavens

Barrier Statue of the Heavens

Attribute: LIGHT

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except LIGHT monsters.

Barrier Statue of the Inferno

Barrier Statue of the Inferno

FIRE60 pts
Barrier Statue of the Inferno

Barrier Statue of the Inferno

Attribute: FIRE

Level: Level 4

Type: Pyro/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except FIRE monsters.

Barrier Statue of the Stormwinds

Barrier Statue of the Stormwinds

WIND60 pts
Barrier Statue of the Stormwinds

Barrier Statue of the Stormwinds

Attribute: WIND

Level: Level 4

Type: Winged Beast/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except WIND monsters.

Barrier Statue of the Torrent

Barrier Statue of the Torrent

WATER60 pts
Barrier Statue of the Torrent

Barrier Statue of the Torrent

Attribute: WATER

Level: Level 4

Type: Aqua/Effect

ATK/DEF: 1000/1000

Points: 60

Neither player can Special Summon monsters, except WATER monsters.

Beatrice, Lady of the Eternal

Beatrice, Lady of the Eternal

LIGHT100 pts
Beatrice, Lady of the Eternal

Beatrice, Lady of the Eternal

Attribute: LIGHT

Level: Level 6

Type: Fairy/XYZ/Effect

ATK/DEF: 2500/2800

Points: 100

2 Level 6 monsters You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the GY, then using 1 "Dante" monster you control as material. (Transfer its materials to this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn (Quick Effect): You can detach 1 material from this card; send 1 card from your Deck to the GY. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

Big Welcome Labrynth

Big Welcome Labrynth

Trap33 pts
Big Welcome Labrynth

Big Welcome Labrynth

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 33

Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

Blackwing - Boreastorm the Wicked Wind

Blackwing - Boreastorm the Wicked Wind

DARK20 pts
Blackwing - Boreastorm the Wicked Wind

Blackwing - Boreastorm the Wicked Wind

Attribute: DARK

Level: Level 6

Type: Winged Beast/Synchro/Tuner/Effect

ATK/DEF: 2400/1200

Points: 20

1 DARK Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 "Blackwing" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's. When this card destroys a monster by battle and sends it to the GY: You can banish 1 "Blackwing" monster from your GY or face-up field, except the destroyed monster; Special Summon the destroyed monster to your field in Defense Position. You can only use each effect of "Blackwing - Boreastorm the Wicked Wind" once per turn.

Blackwing - Zephyros the Elite

Blackwing - Zephyros the Elite

DARK13 pts
Blackwing - Zephyros the Elite

Blackwing - Zephyros the Elite

Attribute: DARK

Level: Level 4

Type: Winged Beast/Effect

ATK/DEF: 1600/1000

Points: 13

If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.

Blaster, Dragon Ruler of Infernos

Blaster, Dragon Ruler of Infernos

FIRE7 pts
Blaster, Dragon Ruler of Infernos

Blaster, Dragon Ruler of Infernos

Attribute: FIRE

Level: Level 7

Type: Dragon/Effect

ATK/DEF: 2800/1800

Points: 7

If this card is in your hand or GY: You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 FIRE monster to the GY, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.

Blaze Fenix, the Burning Bombardment Bird

Blaze Fenix, the Burning Bombardment Bird

FIRE70 pts
Blaze Fenix, the Burning Bombardment Bird

Blaze Fenix, the Burning Bombardment Bird

Attribute: FIRE

Level: Level 8

Type: Pyro/Fusion/Effect

ATK/DEF: 2800/2300

Points: 70

1 Machine-Type monster + 1 Pyro-Type monster Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.

Blazing Cartesia, the Virtuous

Blazing Cartesia, the Virtuous

LIGHT3 pts
Blazing Cartesia, the Virtuous

Blazing Cartesia, the Virtuous

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Tuner/Effect

ATK/DEF: 1500/1500

Points: 3

If you have "Fallen of Albaz" in your field or GY: You can Special Summon this card from your hand. During the Main Phase (Quick Effect): You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand. You can only use each effect of "Blazing Cartesia, the Virtuous" once per turn.

Block Dragon

Block Dragon

EARTH33 pts
Block Dragon

Block Dragon

Attribute: EARTH

Level: Level 8

Type: Rock/Effect

ATK/DEF: 2500/3000

Points: 33

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

Bonfire

Bonfire

Spell33 pts
Bonfire

Bonfire

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

Book of Eclipse

Book of Eclipse

Spell5 pts
Book of Eclipse

Book of Eclipse

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 5

Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

Book of Moon

Book of Moon

Spell7 pts
Book of Moon

Book of Moon

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 7

Target 1 face-up monster on the field; change that target to face-down Defense Position.

Brain Research Lab

Brain Research Lab

Spell100 pts
Brain Research Lab

Brain Research Lab

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 100

Once per turn, you can Normal Summon 1 Psychic-Type monster in addition to your Normal Summon or Set. If successful, place 1 Psychic Counter on this card. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it.

Branded Expulsion

Branded Expulsion

Trap33 pts
Branded Expulsion

Branded Expulsion

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 33

Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.

Branded Fusion

Branded Fusion

Spell33 pts
Branded Fusion

Branded Fusion

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field. You cannot Special Summon from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.

Branded Lost

Branded Lost

Spell66 pts
Branded Lost

Branded Lost

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 66

The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.

Brilliant Fusion

Brilliant Fusion

Spell33 pts
Brilliant Fusion

Brilliant Fusion

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

When this card is activated: Fusion Summon 1 "Gem-Knight" Fusion Monster from your Extra Deck, using monsters from your Deck as Fusion Material, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 Spell; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF, until the end of your opponent's turn. You can only activate 1 "Brilliant Fusion" per turn.

Butterfly Dagger - Elma

Butterfly Dagger - Elma

Spell1 pts
Butterfly Dagger - Elma

Butterfly Dagger - Elma

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 1

The equipped monster gains 300 ATK. When this card is destroyed and sent to the Graveyard while equipped: You can return this card to the hand.

Bystial Baldrake

Bystial Baldrake

DARK30 pts
Bystial Baldrake

Bystial Baldrake

Attribute: DARK

Level: Level 6

Type: Dragon/Effect

ATK/DEF: 2500/2000

Points: 30

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If your opponent Special Summons a Ritual, Fusion, Synchro, Xyz, and/or Link Monster(s) (except during the Damage Step): You can Tribute 1 other LIGHT or DARK monster, then target 1 of those Special Summoned monsters; banish it. You can only use each effect of "Bystial Baldrake" once per turn.

Bystial Dis Pater

Bystial Dis Pater

DARK10 pts
Bystial Dis Pater

Bystial Dis Pater

Attribute: DARK

Level: Level 10

Type: Dragon/Synchro/Effect

ATK/DEF: 3500/3500

Points: 10

1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

Bystial Druiswurm

Bystial Druiswurm

DARK30 pts
Bystial Druiswurm

Bystial Druiswurm

Attribute: DARK

Level: Level 6

Type: Dragon/Effect

ATK/DEF: 2500/2000

Points: 30

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

Bystial Magnamhut

Bystial Magnamhut

DARK33 pts
Bystial Magnamhut

Bystial Magnamhut

Attribute: DARK

Level: Level 6

Type: Dragon/Effect

ATK/DEF: 2500/2000

Points: 33

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

Bystial Saronir

Bystial Saronir

DARK20 pts
Bystial Saronir

Bystial Saronir

Attribute: DARK

Level: Level 6

Type: Dragon/Effect

ATK/DEF: 2500/2000

Points: 20

You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.

Called by the Grave

Called by the Grave

Spell20 pts
Called by the Grave

Called by the Grave

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 20

Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Card Destruction

Card Destruction

Spell40 pts
Card Destruction

Card Destruction

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

Card of Demise

Card of Demise

Spell40 pts
Card of Demise

Card of Demise

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.

Card of Safe Return

Card of Safe Return

Spell40 pts
Card of Safe Return

Card of Safe Return

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 40

When a monster(s) is Special Summoned from your GY (except during the Damage Step): You can draw 1 card.

Catapult Turtle

Catapult Turtle

WATER100 pts
Catapult Turtle

Catapult Turtle

Attribute: WATER

Level: Level 5

Type: Aqua/Effect

ATK/DEF: 1000/2000

Points: 100

Once per turn: You can Tribute 1 monster; inflict damage to your opponent equal to half the Tributed monster's ATK on the field.

Centur-Ion Auxila

Centur-Ion Auxila

DARK33 pts
Centur-Ion Auxila

Centur-Ion Auxila

Attribute: DARK

Level: Level 12

Type: Dragon/Synchro/Effect

ATK/DEF: 3000/3000

Points: 33

1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

Centur-Ion Primera

Centur-Ion Primera

LIGHT5 pts
Centur-Ion Primera

Centur-Ion Primera

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Tuner/Effect

ATK/DEF: 1600/1600

Points: 5

While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

Centur-Ion Trudea

Centur-Ion Trudea

DARK3 pts
Centur-Ion Trudea

Centur-Ion Trudea

Attribute: DARK

Level: Level 4

Type: Pyro/Effect

ATK/DEF: 1000/2000

Points: 3

During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

Chain Strike

Chain Strike

Spell50 pts
Chain Strike

Chain Strike

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 50

Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

Change of Heart

Change of Heart

Spell10 pts
Change of Heart

Change of Heart

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 10

Target 1 monster your opponent controls; take control of it until the End Phase.

Chaofeng, Phantom of the Yang Zing

Chaofeng, Phantom of the Yang Zing

LIGHT13 pts
Chaofeng, Phantom of the Yang Zing

Chaofeng, Phantom of the Yang Zing

Attribute: LIGHT

Level: Level 9

Type: Wyrm/Synchro/Effect

ATK/DEF: 2800/2200

Points: 13

1 Tuner + 1+ non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the GY: You can add 1 Tuner from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.

Chaos Angel

Chaos Angel

DARK20 pts
Chaos Angel

Chaos Angel

Attribute: DARK

Level: Level 10

Type: Fiend/Synchro/Effect

ATK/DEF: 3500/2800

Points: 20

1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ●LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ●DARK: Monsters you control cannot be destroyed by battle.

Chaos Dragon Levianeer

Chaos Dragon Levianeer

DARK10 pts
Chaos Dragon Levianeer

Chaos Dragon Levianeer

Attribute: DARK

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 3000/0

Points: 10

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ●Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ●Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ●Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.

Chaos Ruler, the Chaotic Magical Dragon

Chaos Ruler, the Chaotic Magical Dragon

DARK50 pts
Chaos Ruler, the Chaotic Magical Dragon

Chaos Ruler, the Chaotic Magical Dragon

Attribute: DARK

Level: Level 8

Type: Dragon/Synchro/Effect

ATK/DEF: 3000/2500

Points: 50

1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.

Chaos Space

Chaos Space

Spell40 pts
Chaos Space

Chaos Space

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.

Charge of the Light Brigade

Charge of the Light Brigade

Spell33 pts
Charge of the Light Brigade

Charge of the Light Brigade

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Send the top 3 cards of your Deck to the GY; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

Chicken Game

Chicken Game

Spell7 pts
Chicken Game

Chicken Game

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 7

The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ●Draw 1 card. ●Destroy this card. ●Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

Cold Wave

Cold Wave

Spell100 pts
Cold Wave

Cold Wave

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

This card can only be activated at the start of Main Phase 1. Until your next turn, you and your opponent cannot play or Set any Spell or Trap Cards.

Confiscation

Confiscation

Spell100 pts
Confiscation

Confiscation

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

Contact "C"

Contact "C"

EARTH100 pts
Contact "C"

Contact "C"

Attribute: EARTH

Level: Level 6

Type: Insect/Effect

ATK/DEF: 1500/2200

Points: 100

When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand to the opponent's field in Defense Position. This card's controller cannot Fusion, Synchro, Xyz, or Link Summon unless they use this card as material.

Cornfield Coatl

Cornfield Coatl

WIND33 pts
Cornfield Coatl

Cornfield Coatl

Attribute: WIND

Level: Level 4

Type: Illusion/Effect

ATK/DEF: 500/1700

Points: 33

If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.

Cosmic Blazar Dragon

Cosmic Blazar Dragon

WIND1 pts
Cosmic Blazar Dragon

Cosmic Blazar Dragon

Attribute: WIND

Level: Level 12

Type: Dragon/Synchro/Effect

ATK/DEF: 4000/4000

Points: 1

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ●When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ●When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ●When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

Creature Swap

Creature Swap

Spell1 pts
Creature Swap

Creature Swap

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Each player chooses 1 monster they control and switches control of those monsters with each other. Those monsters cannot change their battle positions for the rest of this turn.

Crimson Dragon

Crimson Dragon

LIGHT100 pts
Crimson Dragon

Crimson Dragon

Attribute: LIGHT

Level: Level 12

Type: Dragon/Synchro/Effect

ATK/DEF: 0/0

Points: 100

1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster (this is treated as a Synchro Summon). You can only use each effect of "Crimson Dragon" once per turn.

Crossout Designator

Crossout Designator

Spell10 pts
Crossout Designator

Crossout Designator

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 10

Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.

Crystron Inclusion

Crystron Inclusion

Spell33 pts
Crystron Inclusion

Crystron Inclusion

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

When this card is activated: You can add 1 "Crystron" card from your Deck to your hand, except "Crystron Inclusion". The first time each "Crystron" monster you control would be destroyed by battle each turn, it is not destroyed. You can banish this card from your GY, then target 1 "Crystron" monster in your GY; Special Summon it. You can only use this effect of "Crystron Inclusion" once per turn. You can only activate 1 "Crystron Inclusion" per turn.

Crystron Smiger

Crystron Smiger

WATER5 pts
Crystron Smiger

Crystron Smiger

Attribute: WATER

Level: Level 3

Type: Machine/Effect

ATK/DEF: 1000/1800

Points: 5

You can target 1 face-up card you control; you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your GY; add 1 "Crystron" Spell/Trap Card from your Deck to your hand. You can only use 1 "Crystron Smiger" effect per turn, and only once that turn.

Crystron Sulfador

Crystron Sulfador

WATER3 pts
Crystron Sulfador

Crystron Sulfador

Attribute: WATER

Level: Level 5

Type: Machine/Effect

ATK/DEF: 1900/2250

Points: 3

If this card is in your hand or GY: You can target 1 "Crystron" card you control; destroy it, and if you do, Special Summon this card, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine monsters. If this card is Normal or Special Summoned: You can send up to 2 "Crystron" cards with different names from your Deck to the GY, except "Crystron Sulfador". You can only use each effect of "Crystron Sulfador" once per turn.

Crystron Thystvern

Crystron Thystvern

WATER5 pts
Crystron Thystvern

Crystron Thystvern

Attribute: WATER

Level: Level 3

Type: Machine/Effect

ATK/DEF: 1500/1500

Points: 5

You can target 1 face-up card you control; you cannot Special Summon from the Extra Deck for the rest of this turn, except Machine Synchro Monsters, also, destroy that card, and if you do, Special Summon 1 "Crystron" Tuner from your Deck. You can banish this card from your GY; add 1 "Crystron" monster from your Deck to your hand, except "Crystron Thystvern". You can only use 1 "Crystron Thystvern" effect per turn, and only once that turn.

Cyber Angel Benten

Cyber Angel Benten

LIGHT40 pts
Cyber Angel Benten

Cyber Angel Benten

Attribute: LIGHT

Level: Level 6

Type: Fairy/Ritual/Effect

ATK/DEF: 1800/1500

Points: 40

You can Ritual Summon this card with "Machine Angel Ritual". If this card destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to that monster's original DEF in the GY. If this card is Tributed: You can add 1 LIGHT Fairy monster from your Deck to your hand.

Cyber Dragon Infinity

Cyber Dragon Infinity

LIGHT20 pts
Cyber Dragon Infinity

Cyber Dragon Infinity

Attribute: LIGHT

Level: Level 6

Type: Machine/XYZ/Effect

ATK/DEF: 2100/1600

Points: 20

3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.

Cyber Jar

Cyber Jar

DARK33 pts
Cyber Jar

Cyber Jar

Attribute: DARK

Level: Level 3

Type: Rock/Flip/Effect

ATK/DEF: 900/900

Points: 33

FLIP: Destroy all monsters on the field, then both players reveal the top 5 cards from their Decks, then Special Summon all revealed Level 4 or lower monsters in face-up Attack Position or face-down Defense Position, also add any remaining cards to their hand. (If either player has less than 5 cards in their Deck, reveal as many as possible.)

Cyber-Stein

Cyber-Stein

DARK27 pts
Cyber-Stein

Cyber-Stein

Attribute: DARK

Level: Level 2

Type: Machine/Effect

ATK/DEF: 700/500

Points: 27

(This card is not treated as a "Cyber" card.) You can pay 5000 LP; Special Summon 1 Fusion Monster from your Extra Deck in Attack Position.

D/D/D Duo-Dawn King Kali Yuga

D/D/D Duo-Dawn King Kali Yuga

DARK77 pts
D/D/D Duo-Dawn King Kali Yuga

D/D/D Duo-Dawn King Kali Yuga

Attribute: DARK

Level: Level 8

Type: Fiend/XYZ/Effect

ATK/DEF: 3500/3000

Points: 77

2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field, and other cards' effects on the field are negated. Once per turn (Quick Effect): You can detach 1 material from this card; destroy all Spells and Traps on the field. You can detach 1 material from this card, then target 1 "Dark Contract" Spell/Trap in your GY; Set that target.

D/D/D Wave High King Caesar

D/D/D Wave High King Caesar

WATER20 pts
D/D/D Wave High King Caesar

D/D/D Wave High King Caesar

Attribute: WATER

Level: Level 6

Type: Fiend/XYZ/Effect

ATK/DEF: 2800/1800

Points: 20

2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s) (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

Daigusto Emeral

Daigusto Emeral

WIND1 pts
Daigusto Emeral

Daigusto Emeral

Attribute: WIND

Level: Level 4

Type: Rock/XYZ/Effect

ATK/DEF: 1800/800

Points: 1

2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ●Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ●Target 1 non-Effect Monster in your GY; Special Summon that target.

Danger! Bigfoot!

Danger! Bigfoot!

DARK3 pts
Danger! Bigfoot!

Danger! Bigfoot!

Attribute: DARK

Level: Level 8

Type: Beast/Effect

ATK/DEF: 3000/0

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.

Danger! Chupacabra!

Danger! Chupacabra!

DARK3 pts
Danger! Chupacabra!

Danger! Chupacabra!

Attribute: DARK

Level: Level 4

Type: Fiend/Effect

ATK/DEF: 1500/400

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

Danger! Dogman!

Danger! Dogman!

DARK3 pts
Danger! Dogman!

Danger! Dogman!

Attribute: DARK

Level: Level 7

Type: Beast Warrior/Effect

ATK/DEF: 2400/1000

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger! Dogman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have all face-up monsters your opponent currently controls lose 1000 ATK until the end of this turn. You can only use this effect of "Danger! Dogman!" once per turn.

Danger! Mothman!

Danger! Mothman!

DARK3 pts
Danger! Mothman!

Danger! Mothman!

Attribute: DARK

Level: Level 4

Type: Insect/Effect

ATK/DEF: 1800/400

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

Danger! Nessie!

Danger! Nessie!

DARK7 pts
Danger! Nessie!

Danger! Nessie!

Attribute: DARK

Level: Level 7

Type: Aqua/Effect

ATK/DEF: 1600/2800

Points: 7

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

Danger! Ogopogo!

Danger! Ogopogo!

DARK3 pts
Danger! Ogopogo!

Danger! Ogopogo!

Attribute: DARK

Level: Level 8

Type: Sea Serpent/Effect

ATK/DEF: 1200/3000

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.

Danger! Thunderbird!

Danger! Thunderbird!

DARK3 pts
Danger! Thunderbird!

Danger! Thunderbird!

Attribute: DARK

Level: Level 8

Type: Winged Beast/Effect

ATK/DEF: 2800/2400

Points: 3

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.

Danger!? Jackalope?

Danger!? Jackalope?

DARK7 pts
Danger!? Jackalope?

Danger!? Jackalope?

Attribute: DARK

Level: Level 3

Type: Beast/Effect

ATK/DEF: 500/2000

Points: 7

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

Danger!? Tsuchinoko?

Danger!? Tsuchinoko?

DARK7 pts
Danger!? Tsuchinoko?

Danger!? Tsuchinoko?

Attribute: DARK

Level: Level 3

Type: Reptile/Effect

ATK/DEF: 1300/0

Points: 7

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

Dark End Evaporation Dragon

Dark End Evaporation Dragon

DARK5 pts
Dark End Evaporation Dragon

Dark End Evaporation Dragon

Attribute: DARK

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 2600/2100

Points: 5

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can activate 1 of these effects; ●Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. ●Target 1 other Attack Position monster on the field; make this card lose exactly 500 ATK/DEF, and if you do, destroy that monster. You can only use each effect of "Dark End Evaporation Dragon" once per turn.

Dark Hole

Dark Hole

Spell3 pts
Dark Hole

Dark Hole

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 3

Destroy all monsters on the field.

Dark World Archives

Dark World Archives

Spell5 pts
Dark World Archives

Dark World Archives

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 5

During your Main Phase: You can discard 1 "Dark World" monster, and if you do, "Dark World" monsters you currently control gain ATK equal to the Level the discarded monster had in the hand x 100, until the end of this turn. If a monster whose original Type is Fiend is discarded from your hand by the effect of a "Dark World" card or an opponent's card effect, even during the Damage Step: You can discard 1 card, then draw 2 cards. You can only use each effect of "Dark World Archives" once per turn.

Dark World Dealings

Dark World Dealings

Spell5 pts
Dark World Dealings

Dark World Dealings

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Each player draws 1 card, then each player discards 1 card.

Deception of the Sinful Spoils

Deception of the Sinful Spoils

Spell33 pts
Deception of the Sinful Spoils

Deception of the Sinful Spoils

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

Deck Lockdown

Deck Lockdown

Spell100 pts
Deck Lockdown

Deck Lockdown

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 100

Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

Deep Sea Aria

Deep Sea Aria

Spell33 pts
Deep Sea Aria

Deep Sea Aria

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Banish 1 WATER monster from your GY; add 1 Level 4 or lower Sea Serpent monster from your Deck to your hand. You can only activate 1 "Deep Sea Aria" per turn.

Delinquent Duo

Delinquent Duo

Spell100 pts
Delinquent Duo

Delinquent Duo

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

Demise of the Land

Demise of the Land

Spell1 pts
Demise of the Land

Demise of the Land

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

When your opponent Special Summons a monster(s): Activate 1 Field Spell Card directly from your Deck.

Denglong, First of the Yang Zing

Denglong, First of the Yang Zing

LIGHT33 pts
Denglong, First of the Yang Zing

Denglong, First of the Yang Zing

Attribute: LIGHT

Level: Level 5

Type: Wyrm/Synchro/Tuner/Effect

ATK/DEF: 0/2800

Points: 33

1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Yang Zing" card from your Deck to your hand. Once per turn: You can send 1 Wyrm monster from your Deck to the GY; this card's Level becomes the sent monster's. If this face-up card leaves the field: You can Special Summon 1 "Yang Zing" monster from your Deck. You can only Special Summon "Denglong, First of the Yang Zing(s)" once per turn.

Denko Sekka

Denko Sekka

LIGHT20 pts
Denko Sekka

Denko Sekka

Attribute: LIGHT

Level: Level 4

Type: Thunder/Effect

ATK/DEF: 1700/1000

Points: 20

Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.

Destiny HERO - Destroyer Phoenix Enforcer

Destiny HERO - Destroyer Phoenix Enforcer

DARK20 pts
Destiny HERO - Destroyer Phoenix Enforcer

Destiny HERO - Destroyer Phoenix Enforcer

Attribute: DARK

Level: Level 8

Type: Warrior/Fusion/Effect

ATK/DEF: 2500/2100

Points: 20

1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

Destiny HERO - Plasma

Destiny HERO - Plasma

DARK20 pts
Destiny HERO - Plasma

Destiny HERO - Plasma

Attribute: DARK

Level: Level 8

Type: Warrior/Effect

ATK/DEF: 1900/600

Points: 20

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

Destructive Daruma Karma Cannon

Destructive Daruma Karma Cannon

Trap5 pts
Destructive Daruma Karma Cannon

Destructive Daruma Karma Cannon

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 5

Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

Diabell, Queen of the White Forest

Diabell, Queen of the White Forest

LIGHT25 pts
Diabell, Queen of the White Forest

Diabell, Queen of the White Forest

Attribute: LIGHT

Level: Level 8

Type: Illusion/Synchro/Effect

ATK/DEF: 2500/2000

Points: 25

1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.

Diabellstar the Black Witch

Diabellstar the Black Witch

DARK20 pts
Diabellstar the Black Witch

Diabellstar the Black Witch

Attribute: DARK

Level: Level 7

Type: Spellcaster/Effect

ATK/DEF: 2500/2000

Points: 20

You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

Different Dimension Ground

Different Dimension Ground

Trap10 pts
Different Dimension Ground

Different Dimension Ground

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

This turn, any monster sent to the GY is banished instead.

Dimension Fusion

Dimension Fusion

Spell45 pts
Dimension Fusion

Dimension Fusion

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 45

Pay 2000 LP; each player Special Summons as many of their banished monsters as possible.

Dimension Shifter

Dimension Shifter

DARK10 pts
Dimension Shifter

Dimension Shifter

Attribute: DARK

Level: Level 6

Type: Spellcaster/Effect

ATK/DEF: 1200/2200

Points: 10

If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

Dimensional Barrier

Dimensional Barrier

Trap100 pts
Dimensional Barrier

Dimensional Barrier

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 100

Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

Dinomorphia Intact

Dinomorphia Intact

Trap1 pts
Dinomorphia Intact

Dinomorphia Intact

Attribute: Trap

Level: Counter

ATK/DEF: /

Points: 1

When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

Dinomorphia Rexterm

Dinomorphia Rexterm

DARK91 pts
Dinomorphia Rexterm

Dinomorphia Rexterm

Attribute: DARK

Level: Level 8

Type: Dinosaur/Fusion/Effect

ATK/DEF: 3000/0

Points: 91

1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

Dinowrestler Pankratops

Dinowrestler Pankratops

EARTH10 pts
Dinowrestler Pankratops

Dinowrestler Pankratops

Attribute: EARTH

Level: Level 7

Type: Dinosaur/Effect

ATK/DEF: 2600/0

Points: 10

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.

Divine Arsenal AA-ZEUS - Sky Thunder

Divine Arsenal AA-ZEUS - Sky Thunder

LIGHT20 pts
Divine Arsenal AA-ZEUS - Sky Thunder

Divine Arsenal AA-ZEUS - Sky Thunder

Attribute: LIGHT

Level: Level 12

Type: Machine/XYZ/Effect

ATK/DEF: 3000/3000

Points: 20

2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.

Diviner of the Herald

Diviner of the Herald

LIGHT33 pts
Diviner of the Herald

Diviner of the Herald

Attribute: LIGHT

Level: Level 2

Type: Fairy/Tuner/Effect

ATK/DEF: 500/300

Points: 33

If this card is Normal or Special Summoned: You can send 1 Fairy monster from your Deck or Extra Deck to the GY, and if you do, increase this card's Level by that monster's Level, until the end of this turn. If this card is Tributed: You can Special Summon 1 Level 2 or lower Fairy monster from your hand or Deck, except "Diviner of the Herald". You can only use each effect of "Diviner of the Herald" once per turn.

Djinn Releaser of Rituals

Djinn Releaser of Rituals

DARK100 pts
Djinn Releaser of Rituals

Djinn Releaser of Rituals

Attribute: DARK

Level: Level 3

Type: Fiend/Effect

ATK/DEF: 1200/2000

Points: 100

When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.

Dogmatika Ecclesia, the Virtuous

Dogmatika Ecclesia, the Virtuous

LIGHT3 pts
Dogmatika Ecclesia, the Virtuous

Dogmatika Ecclesia, the Virtuous

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Effect

ATK/DEF: 1500/1500

Points: 3

Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon from the Extra Deck for the rest of this turn.

Domain of the True Monarchs

Domain of the True Monarchs

Spell50 pts
Domain of the True Monarchs

Domain of the True Monarchs

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 50

While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon from the Extra Deck. If a Tribute Summoned monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. Once per turn: You can reduce the Level of 1 monster with 2800 ATK/1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field).

Dominus Impulse

Dominus Impulse

Trap30 pts
Dominus Impulse

Dominus Impulse

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 30

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

Dominus Purge

Dominus Purge

Trap10 pts
Dominus Purge

Dominus Purge

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

Dominus Spiral

Dominus Spiral

Trap10 pts
Dominus Spiral

Dominus Spiral

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; return it to the hand/Extra Deck, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their GY. If you activated this card from your hand, you cannot activate the effects of LIGHT or DARK monsters for the rest of this Duel. You can only activate 1 "Dominus Spiral" per turn.

Dracotail Arthalion

Dracotail Arthalion

EARTH20 pts
Dracotail Arthalion

Dracotail Arthalion

Attribute: EARTH

Level: Level 8

Type: Dragon/Fusion/Effect

ATK/DEF: 3000/2500

Points: 20

1 "Dracotail" monster + 1+ monsters in the hand If this card is Fusion Summoned: You can target monsters on the field and/or GYs, up to the number of monsters used as material from the hand; return them to the hand. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Arthalion" once per turn.

Dracotail Faimena

Dracotail Faimena

WATER20 pts
Dracotail Faimena

Dracotail Faimena

Attribute: WATER

Level: Level 5

Type: Spellcaster/Effect

ATK/DEF: 1300/2500

Points: 20

During the Main Phase (Quick Effect): You can discard this card; Fusion Summon 1 Dragon or Spellcaster Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck. You can only use each effect of "Dracotail Faimena" once per turn.

Dracotail Mululu

Dracotail Mululu

DARK5 pts
Dracotail Mululu

Dracotail Mululu

Attribute: DARK

Level: Level 3

Type: Dragon/Effect

ATK/DEF: 1100/1500

Points: 5

During the Main Phase (Quick Effect): You can Fusion Summon 1 "Dracotail" Fusion Monster from your Extra Deck, using monsters from your hand or field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can negate the effects of 1 face-up monster your opponent controls. You can only use each effect of "Dracotail Mululu" once per turn.

Dragon Master Magia

Dragon Master Magia

LIGHT100 pts
Dragon Master Magia

Dragon Master Magia

Attribute: LIGHT

Level: Level 12

Type: Dragon/Fusion/Effect

ATK/DEF: 5000/4000

Points: 100

"Blue-Eyes Ultimate Dragon" or 3 "Blue-Eyes" monsters + 1 "Chaos" or "Black Luster Soldier" Ritual Monster Must be Fusion Summoned. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use this effect of "Dragon Master Magia" in response to each card type (Monster, Spell, or Trap) once per turn. If this face-up card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Blue-Eyes" monster or 1 "Chaos" or "Black Luster Soldier" Ritual Monster from your Extra Deck or GY.

Dragon's Bind

Dragon's Bind

Trap100 pts
Dragon's Bind

Dragon's Bind

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Activate this card by targeting 1 Dragon monster you control with 2500 or less ATK and DEF; neither player can Special Summon monsters with ATK less than or equal to the original ATK of that monster. When that monster leaves the field, destroy this card.

Dragon's Light and Darkness

Dragon's Light and Darkness

Spell7 pts
Dragon's Light and Darkness

Dragon's Light and Darkness

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 7

Activate 1 of these effects (but you can only use each effect of "Dragon's Light and Darkness" once per turn); ●Shuffle 1 Level 8 Dragon monster from your hand into the Deck and add 1 Level 8 Dragon monster with a different Attribute from your Deck to your hand. ●Target 1 Dragon monster you control; it gains ATK equal to its Level x 200. ●When a card or effect is activated that targets a Dragon monster you control: Negate that effect.

Dragonic Diagram

Dragonic Diagram

Spell33 pts
Dragonic Diagram

Dragonic Diagram

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.

Dragonmaid Sheou

Dragonmaid Sheou

LIGHT20 pts
Dragonmaid Sheou

Dragonmaid Sheou

Attribute: LIGHT

Level: Level 10

Type: Dragon/Fusion/Effect

ATK/DEF: 3500/2000

Points: 20

1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.

Dragonmaid Tidying

Dragonmaid Tidying

Trap10 pts
Dragonmaid Tidying

Dragonmaid Tidying

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

Droll & Lock Bird

Droll & Lock Bird

WIND5 pts
Droll & Lock Bird

Droll & Lock Bird

Attribute: WIND

Level: Level 1

Type: Spellcaster/Effect

ATK/DEF: 0/0

Points: 5

If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Drytron Alpha Thuban

Drytron Alpha Thuban

LIGHT33 pts
Drytron Alpha Thuban

Drytron Alpha Thuban

Attribute: LIGHT

Level: Level 1

Type: Machine/Effect

ATK/DEF: 2000/0

Points: 33

Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.

Drytron Mu Beta Fafnir

Drytron Mu Beta Fafnir

LIGHT33 pts
Drytron Mu Beta Fafnir

Drytron Mu Beta Fafnir

Attribute: LIGHT

Level: Level 1

Type: Machine/XYZ/Effect

ATK/DEF: 2000/0

Points: 33

2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.

Duality

Duality

Spell10 pts
Duality

Duality

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 10

Tribute 1 LIGHT or DARK monster; Special Summon 1 LIGHT or DARK monster from your hand or Extra Deck with the same original Type and Level, but a different original Attribute. During your Main Phase: You can banish this card from your GY, then target 1 LIGHT and 1 DARK monster in your GY; shuffle both into the Deck, then draw 1 card. You can only use each effect of "Duality" once per turn.

Eclipse Wyvern

Eclipse Wyvern

LIGHT33 pts
Eclipse Wyvern

Eclipse Wyvern

Attribute: LIGHT

Level: Level 4

Type: Dragon/Effect

ATK/DEF: 1600/1000

Points: 33

If this card is sent to the GY: Banish 1 Level 7 or higher LIGHT or DARK Dragon monster from your Deck. If this card is banished from your GY: You can add the monster banished by this card's effect to your hand.

Effect Veiler

Effect Veiler

LIGHT7 pts
Effect Veiler

Effect Veiler

Attribute: LIGHT

Level: Level 1

Type: Spellcaster/Tuner/Effect

ATK/DEF: 0/0

Points: 7

During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

El Shaddoll Apkallone

El Shaddoll Apkallone

DARK10 pts
El Shaddoll Apkallone

El Shaddoll Apkallone

Attribute: DARK

Level: Level 6

Type: Spellcaster/Fusion/Effect

ATK/DEF: 2500/2000

Points: 10

2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ●If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ●If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.

El Shaddoll Winda

El Shaddoll Winda

DARK60 pts
El Shaddoll Winda

El Shaddoll Winda

Attribute: DARK

Level: Level 5

Type: Spellcaster/Fusion/Effect

ATK/DEF: 2200/800

Points: 60

1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.

Elder Entity N'tss

Elder Entity N'tss

LIGHT7 pts
Elder Entity N'tss

Elder Entity N'tss

Attribute: LIGHT

Level: Level 4

Type: Fairy/Fusion/Effect

ATK/DEF: 2500/1200

Points: 7

1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

Elder Entity Norden

Elder Entity Norden

WATER91 pts
Elder Entity Norden

Elder Entity Norden

Attribute: WATER

Level: Level 4

Type: Fairy/Fusion/Effect

ATK/DEF: 2000/2200

Points: 91

1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster When this card is Special Summoned: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but its effects are negated, also banish it when this card leaves the field.

Elemental HERO Stratos

Elemental HERO Stratos

WIND3 pts
Elemental HERO Stratos

Elemental HERO Stratos

Attribute: WIND

Level: Level 4

Type: Warrior/Effect

ATK/DEF: 1800/300

Points: 3

When this card is Normal or Special Summoned: You can activate 1 of these effects; ●Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ●Add 1 "HERO" monster from your Deck to your hand.

Elzette, Azamina of the White Forest

Elzette, Azamina of the White Forest

LIGHT22 pts
Elzette, Azamina of the White Forest

Elzette, Azamina of the White Forest

Attribute: LIGHT

Level: Level 2

Type: Illusion/Effect

ATK/DEF: 0/0

Points: 22

You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

Emergency Teleport

Emergency Teleport

Spell40 pts
Emergency Teleport

Emergency Teleport

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 40

Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.

EMERGENCY!

EMERGENCY!

Spell33 pts
EMERGENCY!

EMERGENCY!

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

(This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

Eva

Eva

LIGHT1 pts
Eva

Eva

Attribute: LIGHT

Level: Level 1

Type: Fairy/Effect

ATK/DEF: 500/200

Points: 1

If this card is sent to the GY: You can banish up to 2 other LIGHT Fairy monsters from your field and/or GY; add the same number of Level 2 or lower LIGHT Fairy monsters with different names from your Deck to your hand, except "Eva". You can only use this effect of "Eva" once per turn.

Evenly Matched

Evenly Matched

Trap10 pts
Evenly Matched

Evenly Matched

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

Evilswarm Ouroboros

Evilswarm Ouroboros

DARK67 pts
Evilswarm Ouroboros

Evilswarm Ouroboros

Attribute: DARK

Level: Level 4

Type: Dragon/XYZ/Effect

ATK/DEF: 2750/1950

Points: 67

3 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ●Target 1 card your opponent controls; return that target to the hand. ●Send 1 random card from your opponent's hand to the GY. ●Target 1 card in your opponent's GY; banish that target.

Ext Ryzeal

Ext Ryzeal

LIGHT25 pts
Ext Ryzeal

Ext Ryzeal

Attribute: LIGHT

Level: Level 4

Type: Pyro/Effect

ATK/DEF: 500/2000

Points: 25

You can Special Summon this card (from your hand) by sending 1 Xyz Monster from your Extra Deck to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ext Ryzeal" once per turn this way. If this card is Normal or Special Summoned and you control no other face-up monsters, except Level/Rank 4 monsters: You can add 1 FIRE Thunder monster from your Deck to your hand. You can only use this effect of "Ext Ryzeal" once per turn.

F.A. Dawn Dragster

F.A. Dawn Dragster

LIGHT20 pts
F.A. Dawn Dragster

F.A. Dawn Dragster

Attribute: LIGHT

Level: Level 7

Type: Machine/Synchro/Effect

ATK/DEF: 0/2000

Points: 20

1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Each time a "F.A." Spell/Trap Card or effect is activated (even during the Damage Step): You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

Fairy Tail - Snow

Fairy Tail - Snow

LIGHT85 pts
Fairy Tail - Snow

Fairy Tail - Snow

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Effect

ATK/DEF: 1850/1000

Points: 85

If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

Fiber Jar

Fiber Jar

EARTH30 pts
Fiber Jar

Fiber Jar

Attribute: EARTH

Level: Level 3

Type: Plant/Flip/Effect

ATK/DEF: 500/500

Points: 30

FLIP: Each player shuffles all cards from their hand, field, and Graveyard into the Deck, then draws 5 cards.

Final Countdown

Final Countdown

Spell100 pts
Final Countdown

Final Countdown

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.

Fire Formation - Tenki

Fire Formation - Tenki

Spell40 pts
Fire Formation - Tenki

Fire Formation - Tenki

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 40

When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.

Fire King Courtier Ulcanix

Fire King Courtier Ulcanix

FIRE20 pts
Fire King Courtier Ulcanix

Fire King Courtier Ulcanix

Attribute: FIRE

Level: Level 4

Type: Winged Beast/Effect

ATK/DEF: 800/2000

Points: 20

If this card is Normal or Special Summoned: You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, add 1 FIRE Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, except "Fire King Courtier Ulcanix", then you can make this card's Level become that added monster's. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King High Avatar Garunix" from your Deck in Defense Position. You can only use each effect of "Fire King Courtier Ulcanix" once per turn.

Fire King High Avatar Kirin

Fire King High Avatar Kirin

FIRE10 pts
Fire King High Avatar Kirin

Fire King High Avatar Kirin

Attribute: FIRE

Level: Level 8

Type: Beast/Effect

ATK/DEF: 2400/200

Points: 10

During the Main Phase, if this card is in your hand (Quick Effect): You can destroy 1 other FIRE monster in your hand or face-up field, and if you do, Special Summon this card. If this card is destroyed and sent to the GY: You can Special Summon 1 "Fire King" monster from your hand or GY, except "Fire King High Avatar Kirin", then you can destroy 1 card on the field. You can only use each effect of "Fire King High Avatar Kirin" once per turn.

Fishborg Blaster

Fishborg Blaster

WATER33 pts
Fishborg Blaster

Fishborg Blaster

Attribute: WATER

Level: Level 1

Type: Fish/Tuner/Effect

ATK/DEF: 100/200

Points: 33

If you control a face-up Level 3 or lower WATER monster: You can discard 1 card; Special Summon this card from your GY. If this card is used as Synchro Material, all other Synchro Materials must be WATER.

Floowandereeze & Robina

Floowandereeze & Robina

WATER33 pts
Floowandereeze & Robina

Floowandereeze & Robina

Attribute: WATER

Level: Level 1

Type: Winged Beast/Effect

ATK/DEF: 600/1200

Points: 33

If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

Floowandereeze and the Advent of Adventure

Floowandereeze and the Advent of Adventure

Spell33 pts
Floowandereeze and the Advent of Adventure

Floowandereeze and the Advent of Adventure

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

Floowandereeze and the Magnificent Map

Floowandereeze and the Magnificent Map

Spell33 pts
Floowandereeze and the Magnificent Map

Floowandereeze and the Magnificent Map

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

Foolish Burial

Foolish Burial

Spell33 pts
Foolish Burial

Foolish Burial

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Send 1 monster from your Deck to the GY.

Foolish Burial Goods

Foolish Burial Goods

Spell3 pts
Foolish Burial Goods

Foolish Burial Goods

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 3

Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

Forbidden Chalice

Forbidden Chalice

Spell5 pts
Forbidden Chalice

Forbidden Chalice

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 5

Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

Forbidden Droplet

Forbidden Droplet

Spell10 pts
Forbidden Droplet

Forbidden Droplet

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 10

Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.

Forbidden Lance

Forbidden Lance

Spell3 pts
Forbidden Lance

Forbidden Lance

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 3

Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

Fossil Dig

Fossil Dig

Spell40 pts
Fossil Dig

Fossil Dig

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

Fossil Dyna Pachycephalo

Fossil Dyna Pachycephalo

EARTH100 pts
Fossil Dyna Pachycephalo

Fossil Dyna Pachycephalo

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1200/1300

Points: 100

If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Frightfur Patchwork

Frightfur Patchwork

Spell33 pts
Frightfur Patchwork

Frightfur Patchwork

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.

Fusion Destiny

Fusion Destiny

Spell33 pts
Fusion Destiny

Fusion Destiny

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Fusion Summon 1 Fusion Monster from your Extra Deck that mentions a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

Gallant Granite

Gallant Granite

EARTH33 pts
Gallant Granite

Gallant Granite

Attribute: EARTH

Level: Level 4

Type: Rock/XYZ/Effect

ATK/DEF: 2300/1800

Points: 33

2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ●Add 1 Rock monster from your Deck to your hand. ●Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

Gateway of the Six

Gateway of the Six

Spell100 pts
Gateway of the Six

Gateway of the Six

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 100

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 2 Bushido Counters on this card. You can remove Bushido Counters from your field to activate these effects. ●2 Counters: Target 1 "Six Samurai" or "Shien" Effect Monster; that target gains 500 ATK until the end of this turn. ●4 Counters: Add 1 "Six Samurai" monster from your Deck or GY to your hand. ●6 Counters: Target 1 "Shien" Effect Monster in your GY; Special Summon that target.

Gem-Knight Master Diamond

Gem-Knight Master Diamond

EARTH66 pts
Gem-Knight Master Diamond

Gem-Knight Master Diamond

Attribute: EARTH

Level: Level 9

Type: Rock/Fusion/Effect

ATK/DEF: 2900/2500

Points: 66

3 "Gem-Knight" monsters Must first be Fusion Summoned. Gains 100 ATK for each "Gem-" monster in your GY. Once per turn: You can banish 1 Level 7 or lower "Gem-Knight" Fusion Monster from your GY; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects.

Ghost Belle & Haunted Mansion

Ghost Belle & Haunted Mansion

EARTH5 pts
Ghost Belle & Haunted Mansion

Ghost Belle & Haunted Mansion

Attribute: EARTH

Level: Level 3

Type: Zombie/Tuner/Effect

ATK/DEF: 0/1800

Points: 5

When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ●Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ●Special Summon a Monster Card(s) from the GY. ●Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Trap100 pts
Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 100

Tribute 1 "Mayakashi" or "Shiranui" Synchro or Link Monster; neither player can Special Summon monsters from the hand, Deck, or Extra Deck for the rest of this turn. You can banish this card from your GY, then target 1 of your banished Zombie monsters; return it to the GY. You can only use 1 "Ghost Meets Girl - A Masterful Mayakashi Shiranui Saga" effect per turn, and only once that turn.

Ghost Mourner & Moonlit Chill

Ghost Mourner & Moonlit Chill

WIND7 pts
Ghost Mourner & Moonlit Chill

Ghost Mourner & Moonlit Chill

Attribute: WIND

Level: Level 3

Type: Zombie/Tuner/Effect

ATK/DEF: 0/1800

Points: 7

If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

Ghost Ogre & Snow Rabbit

Ghost Ogre & Snow Rabbit

LIGHT5 pts
Ghost Ogre & Snow Rabbit

Ghost Ogre & Snow Rabbit

Attribute: LIGHT

Level: Level 3

Type: Psychic/Tuner/Effect

ATK/DEF: 0/1800

Points: 5

When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Ghost Sister & Spooky Dogwood

Ghost Sister & Spooky Dogwood

WATER3 pts
Ghost Sister & Spooky Dogwood

Ghost Sister & Spooky Dogwood

Attribute: WATER

Level: Level 3

Type: Zombie/Tuner/Effect

ATK/DEF: 0/1800

Points: 3

During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ●Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.

Giant Trunade

Giant Trunade

Spell40 pts
Giant Trunade

Giant Trunade

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Return all Spell and Trap Cards on the field to the hand.

Gigantic Spright

Gigantic Spright

DARK20 pts
Gigantic Spright

Gigantic Spright

Attribute: DARK

Level: Level 2

Type: Thunder/XYZ/Effect

ATK/DEF: 1600/1600

Points: 20

2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

Gimmick Puppet Nightmare

Gimmick Puppet Nightmare

DARK70 pts
Gimmick Puppet Nightmare

Gimmick Puppet Nightmare

Attribute: DARK

Level: Level 8

Type: Machine/Effect

ATK/DEF: 1000/2000

Points: 70

You can Special Summon this card (from your hand) by Tributing 1 face-up Xyz Monster. You can only Special Summon "Gimmick Puppet Nightmare" once per turn this way. When you do: You can Special Summon 1 "Gimmick Puppet Nightmare" from your hand or GY. If this card is Special Summoned, you cannot Special Summon any monsters for the rest of this turn, except "Gimmick Puppet" monsters.

Give and Take

Give and Take

Trap91 pts
Give and Take

Give and Take

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 91

Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.

Gladiator Beast Gyzarus

Gladiator Beast Gyzarus

DARK20 pts
Gladiator Beast Gyzarus

Gladiator Beast Gyzarus

Attribute: DARK

Level: Level 6

Type: Winged Beast/Fusion/Effect

ATK/DEF: 2400/1500

Points: 20

"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) When this card is Special Summoned: You can target up to 2 cards on the field; destroy those targets. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".

Gladiator Beast Tamer Editor

Gladiator Beast Tamer Editor

DARK20 pts
Gladiator Beast Tamer Editor

Gladiator Beast Tamer Editor

Attribute: DARK

Level: Level 8

Type: Beast Warrior/Fusion/Effect

ATK/DEF: 2400/3000

Points: 20

2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck.

Gladiator Proving Ground

Gladiator Proving Ground

Spell33 pts
Gladiator Proving Ground

Gladiator Proving Ground

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 Level 4 or lower "Gladiator Beast" monster from your Deck to your hand.

Gladiator Rejection

Gladiator Rejection

Spell15 pts
Gladiator Rejection

Gladiator Rejection

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 15

Your opponent cannot target "Gladiator Beast" monsters you control with card effects, except during the Battle Phase. If a "Gladiator Beast" monster(s) is Special Summoned from your Main Deck (except during the Damage Step): You can Special Summon 1 "Gladiator Beast" monster from your Deck with a different Type from the monsters you control, in Defense Position. You can only use this effect of "Gladiator Rejection" once per turn.

Glow-Up Bulb

Glow-Up Bulb

EARTH21 pts
Glow-Up Bulb

Glow-Up Bulb

Attribute: EARTH

Level: Level 1

Type: Plant/Tuner/Effect

ATK/DEF: 100/100

Points: 21

If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.

Goblin Biker Grand Entrance

Goblin Biker Grand Entrance

Spell33 pts
Goblin Biker Grand Entrance

Goblin Biker Grand Entrance

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 "Goblin" monster from your Deck to your hand, then you can apply the following effect. ●Detach 1 Xyz Material from a monster on either field, and if you do, Special Summon 1 Level 4 or lower "Goblin" monster from your hand. You can banish this card from your GY; detach 1 Xyz Material from a monster on either field, then you can add 1 "Goblin" monster from your GY to your hand. You can only use each effect of "Goblin Biker Grand Entrance" once per turn.

Gold Sarcophagus

Gold Sarcophagus

Spell10 pts
Gold Sarcophagus

Gold Sarcophagus

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 10

Banish 1 card from your Deck, face-up. During your 2nd Standby Phase after this card's activation, add that card to the hand.

Gozen Match

Gozen Match

Trap100 pts
Gozen Match

Gozen Match

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

Graceful Charity

Graceful Charity

Spell40 pts
Graceful Charity

Graceful Charity

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Draw 3 cards, then discard 2 cards.

Grapha, Dragon Lord of Dark World

Grapha, Dragon Lord of Dark World

DARK5 pts
Grapha, Dragon Lord of Dark World

Grapha, Dragon Lord of Dark World

Attribute: DARK

Level: Level 8

Type: Fiend/Effect

ATK/DEF: 2700/1800

Points: 5

You can Special Summon this card (from your GY) by returning 1 "Dark World" monster you control to the hand, except "Grapha, Dragon Lord of Dark World". If this card is discarded to the GY by card effect: Target 1 card your opponent controls; destroy that target, then, if this card was discarded from your hand to your GY by an opponent's card effect, look at 1 random card in your opponent's hand, then, if it was a monster, you can Special Summon it to your field.

Grapha, Dragon Overlord of Dark World

Grapha, Dragon Overlord of Dark World

DARK5 pts
Grapha, Dragon Overlord of Dark World

Grapha, Dragon Overlord of Dark World

Attribute: DARK

Level: Level 10

Type: Fiend/Fusion/Effect

ATK/DEF: 3200/2300

Points: 5

"Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.

Gruesome Grave Squirmer

Gruesome Grave Squirmer

DARK1 pts
Gruesome Grave Squirmer

Gruesome Grave Squirmer

Attribute: DARK

Level: Level 1

Type: Fiend/Effect

ATK/DEF: 0/0

Points: 1

If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.

Guardian Chimera

Guardian Chimera

DARK33 pts
Guardian Chimera

Guardian Chimera

Attribute: DARK

Level: Level 9

Type: Beast/Fusion/Effect

ATK/DEF: 3300/3300

Points: 33

3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

Guiding Quem, the Virtuous

Guiding Quem, the Virtuous

LIGHT3 pts
Guiding Quem, the Virtuous

Guiding Quem, the Virtuous

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Tuner/Effect

ATK/DEF: 1500/1500

Points: 3

(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.

Harpie's Feather Duster

Harpie's Feather Duster

Spell30 pts
Harpie's Feather Duster

Harpie's Feather Duster

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 30

Destroy all Spells and Traps your opponent controls.

Harpie's Feather Storm

Harpie's Feather Storm

Trap100 pts
Harpie's Feather Storm

Harpie's Feather Storm

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 100

If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

Heart of the Blue-Eyes

Heart of the Blue-Eyes

LIGHT5 pts
Heart of the Blue-Eyes

Heart of the Blue-Eyes

Attribute: LIGHT

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 3000/2500

Points: 5

(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

Heat Wave

Heat Wave

Spell100 pts
Heat Wave

Heat Wave

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

At the start of your Main Phase 1: Neither player can Normal or Special Summon Effect Monsters, until your next Draw Phase.

Heavy Storm

Heavy Storm

Spell20 pts
Heavy Storm

Heavy Storm

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 20

Destroy all Spell and Trap Cards on the field.

Herald of the Arc Light

Herald of the Arc Light

LIGHT50 pts
Herald of the Arc Light

Herald of the Arc Light

Attribute: LIGHT

Level: Level 4

Type: Fairy/Synchro/Effect

ATK/DEF: 600/1000

Points: 50

1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

Hot Red Dragon Archfiend King Calamity

Hot Red Dragon Archfiend King Calamity

DARK1 pts
Hot Red Dragon Archfiend King Calamity

Hot Red Dragon Archfiend King Calamity

Attribute: DARK

Level: Level 12

Type: Dragon/Synchro/Effect

ATK/DEF: 4000/3500

Points: 1

2 Tuners + 1 non-Tuner DARK Dragon Synchro Monster When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards or effects on the field. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Level 8 or lower DARK Dragon Synchro Monster in your GY; Special Summon it.

Hyper Rank-Up-Magic Utopiforce

Hyper Rank-Up-Magic Utopiforce

Spell1 pts
Hyper Rank-Up-Magic Utopiforce

Hyper Rank-Up-Magic Utopiforce

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 Rank 9 or lower "Utopia" Xyz Monster you control; Special Summon 1 Rank 10 or higher "Utopia" or "Utopic" Xyz Monster from your Extra Deck, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If an Xyz Monster(s) is Special Summoned by the effect of a Rank 10 or higher "Utopia" or "Utopic" Xyz Monster, while this card is in your GY (except during the Damage Step): You can target 1 of those Special Summoned monsters; attach this card to it as material. You can only use each effect of "Hyper Rank-Up-Magic Utopiforce" once per turn.

Ice Ryzeal

Ice Ryzeal

LIGHT20 pts
Ice Ryzeal

Ice Ryzeal

Attribute: LIGHT

Level: Level 4

Type: Pyro/Effect

ATK/DEF: 1700/1000

Points: 20

You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Ice Ryzeal" once per turn this way. If this card is Normal Summoned: You can Special Summon 1 "Ryzeal" monster from your Deck, except "Ice Ryzeal". You can only use this effect of "Ice Ryzeal" once per turn.

Ido the Supreme Magical Force

Ido the Supreme Magical Force

DARK100 pts
Ido the Supreme Magical Force

Ido the Supreme Magical Force

Attribute: DARK

Level: Level 6

Type: Fiend/Effect

ATK/DEF: 2200/800

Points: 100

You cannot Summon or Normal Set monsters. You can only control 1 "Ido the Supreme Magical Force". Once per turn, during the Standby Phase of the next turn after this card was destroyed by card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control.

Imperial Order

Imperial Order

Trap100 pts
Imperial Order

Imperial Order

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

Imsety, Glory of Horus

Imsety, Glory of Horus

DARK33 pts
Imsety, Glory of Horus

Imsety, Glory of Horus

Attribute: DARK

Level: Level 8

Type: Spellcaster/Effect

ATK/DEF: 3000/1800

Points: 33

If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.

Incoming Machine!

Incoming Machine!

Spell33 pts
Incoming Machine!

Incoming Machine!

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 monster that mentions "Max Metalmorph" or 1 "Metalmorph" Trap from your Deck or GY to your hand. If you control a "Metalmorph" Trap: You can banish this card from your GY, then target 1 Defense Position monster your opponent controls; change it to face-up Attack Position. You can only use this effect of "Incoming Machine!" once per turn.

Incredible Ecclesia, the Virtuous

Incredible Ecclesia, the Virtuous

LIGHT3 pts
Incredible Ecclesia, the Virtuous

Incredible Ecclesia, the Virtuous

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Tuner/Effect

ATK/DEF: 1500/1500

Points: 3

If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: You can add this card from the GY to your hand.

Infernal Flame Banshee

Infernal Flame Banshee

FIRE33 pts
Infernal Flame Banshee

Infernal Flame Banshee

Attribute: FIRE

Level: Level 4

Type: Pyro/XYZ/Effect

ATK/DEF: 1700/600

Points: 33

2 Level 4 monsters You can detach 1 material from this card; take 1 Pyro monster from your Deck and either add it to your hand or send it to the GY. If this card is banished and you control a Pyro monster: You can Special Summon this card, and if you do, it gains ATK equal to the number of your currently banished monsters x 100 until the end of this turn. You can only use each effect of "Infernal Flame Banshee" once per turn.

Infernity Launcher

Infernity Launcher

Spell88 pts
Infernity Launcher

Infernity Launcher

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 88

Once per turn: You can send 1 "Infernity" monster from your hand to the Graveyard. You can send this card to the Graveyard, then target up to 2 "Infernity" monsters in your Graveyard; Special Summon them. You must have no cards in your hand to activate and to resolve this effect.

Infinite Impermanence

Infinite Impermanence

Trap13 pts
Infinite Impermanence

Infinite Impermanence

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 13

Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Inspector Boarder

Inspector Boarder

LIGHT20 pts
Inspector Boarder

Inspector Boarder

Attribute: LIGHT

Level: Level 4

Type: Machine/Effect

ATK/DEF: 2000/2000

Points: 20

Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

Instant Fusion

Instant Fusion

Spell100 pts
Instant Fusion

Instant Fusion

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Interrupted Kaiju Slumber

Interrupted Kaiju Slumber

Spell33 pts
Interrupted Kaiju Slumber

Interrupted Kaiju Slumber

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

Into the Void

Into the Void

Spell3 pts
Into the Void

Into the Void

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 3

If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

Invoked Caliga

Invoked Caliga

DARK90 pts
Invoked Caliga

Invoked Caliga

Attribute: DARK

Level: Level 4

Type: Beast/Fusion/Effect

ATK/DEF: 1000/1800

Points: 90

"Aleister the Invoker" + 1 DARK monster Each player can only attempt to activate 1 monster effect per turn. Each player can only attack with 1 monster during each Battle Phase.

Jet Synchron

Jet Synchron

FIRE1 pts
Jet Synchron

Jet Synchron

Attribute: FIRE

Level: Level 1

Type: Machine/Tuner/Effect

ATK/DEF: 500/0

Points: 1

If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.

Jowgen the Spiritualist

Jowgen the Spiritualist

LIGHT100 pts
Jowgen the Spiritualist

Jowgen the Spiritualist

Attribute: LIGHT

Level: Level 3

Type: Spellcaster/Effect

ATK/DEF: 200/1300

Points: 100

You can discard 1 random card from your hand to the GY; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

Junk Speeder

Junk Speeder

WIND100 pts
Junk Speeder

Junk Speeder

Attribute: WIND

Level: Level 5

Type: Warrior/Synchro/Effect

ATK/DEF: 1800/1000

Points: 100

1 "Synchron" Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon as many "Synchron" Tuners as possible with different Levels from your Deck, in Defense Position. You cannot Special Summon from the Extra Deck, except Synchro Monsters, the turn you activate this effect. When an attack is declared involving this card that was Synchro Summoned this turn and another monster: You can make this card's ATK become double its original ATK until the end of this turn. You can only use each effect of "Junk Speeder" once per turn.

K9-04 Noroi

K9-04 Noroi

EARTH10 pts
K9-04 Noroi

K9-04 Noroi

Attribute: EARTH

Level: Level 5

Type: Machine/Effect

ATK/DEF: 2200/1500

Points: 10

If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.

K9-17 "Ripper"

K9-17 "Ripper"

WIND20 pts
K9-17 "Ripper"

K9-17 "Ripper"

Attribute: WIND

Level: Level 5

Type: Warrior/XYZ/Effect

ATK/DEF: 2300/1800

Points: 20

2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

K9-17 Izuna

K9-17 Izuna

EARTH20 pts
K9-17 Izuna

K9-17 Izuna

Attribute: EARTH

Level: Level 5

Type: Warrior/Effect

ATK/DEF: 2100/1600

Points: 20

If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

K9-66a Jokul

K9-66a Jokul

DARK13 pts
K9-66a Jokul

K9-66a Jokul

Attribute: DARK

Level: Level 5

Type: Aqua/Effect

ATK/DEF: 2000/1900

Points: 13

If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

K9-ØØ Lupis

K9-ØØ Lupis

EARTH5 pts
K9-ØØ Lupis

K9-ØØ Lupis

Attribute: EARTH

Level: Level 5

Type: Beast Warrior/Effect

ATK/DEF: 2300/200

Points: 5

An Xyz Monster that has this card as material gains this effect. ●Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

Kaiser Colosseum

Kaiser Colosseum

Spell100 pts
Kaiser Colosseum

Kaiser Colosseum

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 100

If there is 1 or more monster(s) on the field of the controller of this card, the opponent cannot place a monster on the field if their number of monsters would exceed the number of monsters that are on the field of this card's controller. The cards that are already on the field before this card's activation are unaffected by this effect.

Kashtira Arise-Heart

Kashtira Arise-Heart

DARK97 pts
Kashtira Arise-Heart

Kashtira Arise-Heart

Attribute: DARK

Level: Level 7

Type: Machine/XYZ/Effect

ATK/DEF: 3000/3000

Points: 97

3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.

Kashtira Fenrir

Kashtira Fenrir

EARTH30 pts
Kashtira Fenrir

Kashtira Fenrir

Attribute: EARTH

Level: Level 7

Type: Psychic/Effect

ATK/DEF: 2400/2400

Points: 30

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

Kashtira Unicorn

Kashtira Unicorn

WIND30 pts
Kashtira Unicorn

Kashtira Unicorn

Attribute: WIND

Level: Level 7

Type: Psychic/Effect

ATK/DEF: 2500/2100

Points: 30

If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

Kelbek the Ancient Vanguard

Kelbek the Ancient Vanguard

EARTH50 pts
Kelbek the Ancient Vanguard

Kelbek the Ancient Vanguard

Attribute: EARTH

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1500/1800

Points: 50

If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.

Keldo the Sacred Protector

Keldo the Sacred Protector

EARTH1 pts
Keldo the Sacred Protector

Keldo the Sacred Protector

Attribute: EARTH

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1200/1600

Points: 1

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

Ketu Dracotail

Ketu Dracotail

Spell10 pts
Ketu Dracotail

Ketu Dracotail

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 10

Add 1 "Dracotail" monster from your Deck to your hand, then if your opponent controls a monster, you can Fusion Summon 1 Dragon or Spellcaster monster from your Extra Deck, using monsters from your hand or field. You can only activate 1 "Ketu Dracotail" per turn.

King of the Feral Imps

King of the Feral Imps

DARK33 pts
King of the Feral Imps

King of the Feral Imps

Attribute: DARK

Level: Level 4

Type: Reptile/XYZ/Effect

ATK/DEF: 2300/2000

Points: 33

2 Level 4 monsters Once per turn: You can detach 1 material from this card; add 1 Reptile monster from your Deck to your hand.

King's Sarcophagus

King's Sarcophagus

Spell33 pts
King's Sarcophagus

King's Sarcophagus

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.

Knight Armed Dragon, the Armored Knight Dragon

Knight Armed Dragon, the Armored Knight Dragon

WIND3 pts
Knight Armed Dragon, the Armored Knight Dragon

Knight Armed Dragon, the Armored Knight Dragon

Attribute: WIND

Level: Level 3

Type: Dragon/Effect

ATK/DEF: 1400/1900

Points: 3

If you Special Summon a Level 5 or higher Dragon monster(s): You can Special Summon this card from your hand. If this card is Special Summoned: You can make this card's Attribute and Level become the same as 1 of your banished Dragon monsters'. If this card is sent to the GY: You can target 1 Dragon monster you control; it gains 1000 ATK. Neither player can activate cards or effects in response to this effect's activation. You can only use each effect of "Knight Armed Dragon, the Armored Knight Dragon" once per turn.

Knightmare Corruptor Iblee

Knightmare Corruptor Iblee

DARK100 pts
Knightmare Corruptor Iblee

Knightmare Corruptor Iblee

Attribute: DARK

Level: Level 2

Type: Cyberse/Effect

ATK/DEF: 0/0

Points: 100

When this card is Normal Summoned: You can target 1 Link Monster in your GY; Special Summon it to your field so it points to this card, but change its ATK to 0, also negate its effects. You cannot Special Summon monsters, except Link Monsters. If this card in its owner's control is sent to the GY: You can Special Summon this card to your opponent's field in Defense Position. You can only use this effect of "Knightmare Corruptor Iblee" once per turn.

Koa'ki Meiru Drago

Koa'ki Meiru Drago

WIND75 pts
Koa'ki Meiru Drago

Koa'ki Meiru Drago

Attribute: WIND

Level: Level 4

Type: Dragon/Effect

ATK/DEF: 1900/1600

Points: 75

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Dragon monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.

Koa'ki Meiru Guardian

Koa'ki Meiru Guardian

EARTH3 pts
Koa'ki Meiru Guardian

Koa'ki Meiru Guardian

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1900/1200

Points: 3

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

Koa'ki Meiru Overload

Koa'ki Meiru Overload

EARTH3 pts
Koa'ki Meiru Overload

Koa'ki Meiru Overload

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1900/1200

Points: 3

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent would Summon a monster(s) (Quick Effect): You can Tribute this card; negate the Summon, and if you do, destroy that monster(s).

Koa'ki Meiru Sandman

Koa'ki Meiru Sandman

EARTH3 pts
Koa'ki Meiru Sandman

Koa'ki Meiru Sandman

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1900/1200

Points: 3

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Koa'ki Meiru Wall

Koa'ki Meiru Wall

EARTH3 pts
Koa'ki Meiru Wall

Koa'ki Meiru Wall

Attribute: EARTH

Level: Level 4

Type: Rock/Effect

ATK/DEF: 1900/1200

Points: 3

During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When your opponent activates a Spell Card (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card.

Lady Labrynth of the Silver Castle

Lady Labrynth of the Silver Castle

DARK33 pts
Lady Labrynth of the Silver Castle

Lady Labrynth of the Silver Castle

Attribute: DARK

Level: Level 8

Type: Fiend/Effect

ATK/DEF: 3000/2900

Points: 33

While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

Lady's Dragonmaid

Lady's Dragonmaid

LIGHT20 pts
Lady's Dragonmaid

Lady's Dragonmaid

Attribute: LIGHT

Level: Level 8

Type: Dragon/Fusion/Effect

ATK/DEF: 2000/3000

Points: 20

2 "Dragonmaid" monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.

Last Turn

Last Turn

Trap75 pts
Last Turn

Last Turn

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 75

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. After that, your opponent selects and Special Summons 1 monster from their Deck in face-up Attack Position and attacks your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW.

Last Will

Last Will

Spell100 pts
Last Will

Last Will

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

If a monster on your side of the field was sent to your Graveyard this turn, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck once during this turn. Then shuffle your Deck.

Lavalval Chain

Lavalval Chain

FIRE80 pts
Lavalval Chain

Lavalval Chain

Attribute: FIRE

Level: Level 4

Type: Sea Serpent/XYZ/Effect

ATK/DEF: 1800/1000

Points: 80

2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects; ●Send 1 card from your Deck to the GY. ●Choose 1 monster from your Deck and place it on top of your Deck.

Left Arm Offering

Left Arm Offering

Spell7 pts
Left Arm Offering

Left Arm Offering

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 7

If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.

Legendary Fire King Ponix

Legendary Fire King Ponix

FIRE10 pts
Legendary Fire King Ponix

Legendary Fire King Ponix

Attribute: FIRE

Level: Level 1

Type: Winged Beast/Effect

ATK/DEF: 500/200

Points: 10

If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Fire King" Spell/Trap from your Deck to your hand. During the next Standby Phase after this card was destroyed and sent to the GY: Add this card from the GY to your hand. You can only use each effect of "Legendary Fire King Ponix" once per turn.

Legendary Lord Six Samurai - Shi En

Legendary Lord Six Samurai - Shi En

DARK10 pts
Legendary Lord Six Samurai - Shi En

Legendary Lord Six Samurai - Shi En

Attribute: DARK

Level: Level 6

Type: Warrior/Synchro/Effect

ATK/DEF: 2500/1900

Points: 10

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters If this card is Synchro Summoned: You can add 1 "Six Samurai" monster or "Shien" Effect Monster from your Deck or GY to your hand. You can only use this effect of "Legendary Lord Six Samurai - Shi En" once per turn. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate the activation, and if you do, destroy that card. If this card on the field would be destroyed by battle or card effect, you can destroy 1 monster you control instead.

Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En

DARK10 pts
Legendary Six Samurai - Shi En

Legendary Six Samurai - Shi En

Attribute: DARK

Level: Level 5

Type: Warrior/Synchro/Effect

ATK/DEF: 2500/1400

Points: 10

1 Warrior Tuner + 1+ non-Tuner "Six Samurai" monsters Once per turn, when your opponent activates a Spell/Trap Card (Quick Effect): You can negate the activation, and if you do, destroy it. If this card on the field would be destroyed by battle or card effect, you can destroy another "Six Samurai" monster you control instead.

Level Eater

Level Eater

DARK100 pts
Level Eater

Level Eater

Attribute: DARK

Level: Level 1

Type: Insect/Effect

ATK/DEF: 600/0

Points: 100

If this card is in your Graveyard: You can target 1 Level 5 or higher monster you control; reduce its Level by 1, and if you do, Special Summon this card. This face-up card on the field cannot be Tributed, except for a Tribute Summon.

Life Equalizer

Life Equalizer

Trap100 pts
Life Equalizer

Life Equalizer

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 100

Activate only when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.

Light and Darkness Dragonlord

Light and Darkness Dragonlord

LIGHT20 pts
Light and Darkness Dragonlord

Light and Darkness Dragonlord

Attribute: LIGHT

Level: Level 10

Type: Dragon/Fusion/Effect

ATK/DEF: 3400/3000

Points: 20

1 Level 8 LIGHT Dragon monster + 1 Level 8 DARK Dragon monster Must be Fusion Summoned. While face-up on the field, this card is also DARK-Attribute. Once per Chain, if a Spell/Trap Card, or monster effect, is activated (Quick Effect): This card loses exactly 1000 ATK/DEF, and if it does, negate the activation. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 Dragon monster in your GY; Special Summon it.

Light Barrier

Light Barrier

Spell1 pts
Light Barrier

Light Barrier

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 1

Once per turn, during your Standby Phase: Toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase. ●When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. ●If your "Arcana Force" monster destroys an opponent's monster by battle: You gain LP equal to the destroyed monster's original ATK.

Light End Sublimation Dragon

Light End Sublimation Dragon

LIGHT5 pts
Light End Sublimation Dragon

Light End Sublimation Dragon

Attribute: LIGHT

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 2600/2100

Points: 5

You can banish 1 Level 8 Dragon monster from your Extra Deck; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except Dragon monsters. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. When an opponent's monster declares an attack: You can make this card lose exactly 500 ATK/DEF, and if you do, that opponent's monster loses 1500 ATK. You can only use each effect of "Light End Sublimation Dragon" once per turn.

Lightning Storm

Lightning Storm

Spell40 pts
Lightning Storm

Lightning Storm

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

If you control no face-up cards: Activate 1 of these effects; ●Destroy all Attack Position monsters your opponent controls. ●Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.

Lightsworn Dragonling

Lightsworn Dragonling

LIGHT10 pts
Lightsworn Dragonling

Lightsworn Dragonling

Attribute: LIGHT

Level: Level 4

Type: Dragon/Effect

ATK/DEF: 1500/1300

Points: 10

If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

Lonefire Blossom

Lonefire Blossom

FIRE33 pts
Lonefire Blossom

Lonefire Blossom

Attribute: FIRE

Level: Level 3

Type: Plant/Effect

ATK/DEF: 500/1400

Points: 33

Once per turn: You can Tribute 1 face-up Plant monster; Special Summon 1 Plant monster from your Deck.

Lose 1 Turn

Lose 1 Turn

Trap100 pts
Lose 1 Turn

Lose 1 Turn

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Activate only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.

Lubellion the Searing Dragon

Lubellion the Searing Dragon

LIGHT33 pts
Lubellion the Searing Dragon

Lubellion the Searing Dragon

Attribute: LIGHT

Level: Level 8

Type: Dragon/Fusion/Effect

ATK/DEF: 2500/3000

Points: 33

1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.

Lyrilusc - Beryl Canary

Lyrilusc - Beryl Canary

WIND5 pts
Lyrilusc - Beryl Canary

Lyrilusc - Beryl Canary

Attribute: WIND

Level: Level 1

Type: Winged Beast/Effect

ATK/DEF: 0/200

Points: 5

If this card is in your hand: You can target 1 "Lyrilusc" monster in your GY; Special Summon both this card and that monster, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lyrilusc - Beryl Canary" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ●This card gains 200 ATK, also its control cannot switch.

Lyrilusc - Bird Call

Lyrilusc - Bird Call

Spell20 pts
Lyrilusc - Bird Call

Lyrilusc - Bird Call

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 20

Take 1 "Lyrilusc" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Lyrilusc" monster with a different name from your hand. You can only activate 1 "Lyrilusc - Bird Call" per turn.

Lyrilusc - Independent Nightingale

Lyrilusc - Independent Nightingale

WIND1 pts
Lyrilusc - Independent Nightingale

Lyrilusc - Independent Nightingale

Attribute: WIND

Level: Level 1

Type: Winged Beast/Fusion/Effect

ATK/DEF: 1000/0

Points: 1

"Lyrilusc - Assembled Nightingale" + 1 "Lyrilusc" monster If this card is Fusion Summoned using an Xyz Monster on the field as Fusion Material whose original name includes "Lyrilusc": You can increase this card's Level by the number of Xyz Materials that monster(s) had. This card gains ATK equal to its Level x 500. Unaffected by other cards' effects. Once per turn: You can inflict damage to your opponent equal to this card's Level x 500.

M-X-Saber Invoker

M-X-Saber Invoker

EARTH33 pts
M-X-Saber Invoker

M-X-Saber Invoker

Attribute: EARTH

Level: Level 3

Type: Warrior/XYZ/Effect

ATK/DEF: 1600/500

Points: 33

2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

Magical Explosion

Magical Explosion

Trap75 pts
Magical Explosion

Magical Explosion

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 75

Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.

Magical Mid-Breaker Field

Magical Mid-Breaker Field

Spell60 pts
Magical Mid-Breaker Field

Magical Mid-Breaker Field

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 60

Activate this card at the start of your Main Phase 1 or 2. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. You cannot activate or Set Field Spell Cards.

Magical Scientist

Magical Scientist

DARK95 pts
Magical Scientist

Magical Scientist

Attribute: DARK

Level: Level 1

Type: Spellcaster/Effect

ATK/DEF: 300/300

Points: 95

Pay 1000 Life Points to Special Summon 1 level 6 or lower Fusion Monster from your Extra Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Extra Deck at the end of the turn.

Magician of Black Chaos MAX

Magician of Black Chaos MAX

DARK100 pts
Magician of Black Chaos MAX

Magician of Black Chaos MAX

Attribute: DARK

Level: Level 8

Type: Spellcaster/Ritual/Effect

ATK/DEF: 2800/2600

Points: 100

You can Ritual Summon this card with "Chaos Form". If this card is Special Summoned: You can Tribute 1 monster; your opponent cannot activate monster effects this turn. When this card destroys an opponent's monster by battle: You can target 1 Spell in your GY; add it to your hand. You can only use each effect of "Magician of Black Chaos MAX" once per turn.

Majesty's Fiend

Majesty's Fiend

LIGHT100 pts
Majesty's Fiend

Majesty's Fiend

Attribute: LIGHT

Level: Level 6

Type: Fiend/Effect

ATK/DEF: 2400/1000

Points: 100

Cannot be Special Summoned. Neither player can activate monster effects.

Mansion of the Dreadful Dolls

Mansion of the Dreadful Dolls

Spell100 pts
Mansion of the Dreadful Dolls

Mansion of the Dreadful Dolls

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 100

When this card is activated: You can add 1 "Gimmick Puppet" monster from your Deck to your hand. "Gimmick Puppet" monsters you control cannot be destroyed by battle, and are unaffected by the activated effects of your opponent's monsters, except their Xyz Monsters. Once per turn: You can detach 1 material from an Xyz Monster you control, then target 1 "Gimmick Puppet" monster in your GY; Special Summon it to your opponent's field in Defense Position. You can only activate 1 "Mansion of the Dreadful Dolls" per turn.

Masked HERO Dark Law

Masked HERO Dark Law

DARK70 pts
Masked HERO Dark Law

Masked HERO Dark Law

Attribute: DARK

Level: Level 6

Type: Warrior/Fusion/Effect

ATK/DEF: 2400/1800

Points: 70

Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

Mass Driver

Mass Driver

Spell100 pts
Mass Driver

Mass Driver

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 100

Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.

Master Peace, the True Dracoslaying King

Master Peace, the True Dracoslaying King

LIGHT33 pts
Master Peace, the True Dracoslaying King

Master Peace, the True Dracoslaying King

Attribute: LIGHT

Level: Level 8

Type: Wyrm/Effect

ATK/DEF: 2950/2950

Points: 33

To Tribute Summon this card face-up, you can Tribute Continuous Spells/Traps you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, if you control this Tribute Summoned monster (Quick Effect): You can banish 1 Continuous Spell/Trap from your GY, then target 1 other card on the field; destroy it.

Mathmech Sigma

Mathmech Sigma

LIGHT7 pts
Mathmech Sigma

Mathmech Sigma

Attribute: LIGHT

Level: Level 4

Type: Cyberse/Tuner/Effect

ATK/DEF: 1000/1500

Points: 7

If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Maxx "C"

Maxx "C"

EARTH50 pts
Maxx "C"

Maxx "C"

Attribute: EARTH

Level: Level 2

Type: Insect/Effect

ATK/DEF: 500/200

Points: 50

(Quick Effect): You can send this card from your hand to the GY; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use this effect of "Maxx "C"" once per turn.

Meizen the Battle Ninja

Meizen the Battle Ninja

DARK20 pts
Meizen the Battle Ninja

Meizen the Battle Ninja

Attribute: DARK

Level: Level 6

Type: Warrior/Fusion/Effect

ATK/DEF: 2500/1500

Points: 20

2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

Mementomictlan Tecuhtlica - Creation King

Mementomictlan Tecuhtlica - Creation King

EARTH33 pts
Mementomictlan Tecuhtlica - Creation King

Mementomictlan Tecuhtlica - Creation King

Attribute: EARTH

Level: Level 9

Type: Illusion/Fusion/Effect

ATK/DEF: 3000/2000

Points: 33

3 "Memento" monsters You can banish this card from your GY; add 1 "Mementomictlan" from your Deck to your hand. You cannot activate the following effects of "Mementomictlan Tecuhtlica - Creation King" in the same Chain. If this card is Fusion Summoned: You can send 3 "Memento" cards from your Deck and/or Extra Deck to the GY. (Quick Effect): You can target an equal number of "Memento" monsters you control and cards your opponent controls; destroy them. You can only use each effect of "Mementomictlan Tecuhtlica - Creation King" once per turn.

Mementotlan Bone Party

Mementotlan Bone Party

Spell33 pts
Mementotlan Bone Party

Mementotlan Bone Party

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

Destroy 1 "Memento" monster in your hand or face-up field, take 1 "Memento" monster from your Deck with a different name, and either add it to your hand or Special Summon it in Defense Position. During your Main Phase: You can banish this card from your GY, then target 1 "Memento" monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. You can only use each effect of "Mementotlan Bone Party" once per turn.

Mementotlan Twin Dragon

Mementotlan Twin Dragon

LIGHT33 pts
Mementotlan Twin Dragon

Mementotlan Twin Dragon

Attribute: LIGHT

Level: Level 7

Type: Thunder/Fusion/Effect

ATK/DEF: 2800/2100

Points: 33

2 "Memento" monsters Any monster destroyed by battle with your "Memento" monster is banished. You can only use each of the following effects of "Mementotlan Twin Dragon" once per turn. If this card is Fusion Summoned: You can destroy 1 "Memento" monster in your hand or face-up field, and if you do, add up to 2 "Memento" monsters with different names from your Deck to your hand. If this Fusion Summoned card is destroyed: You can Special Summon 1 Level 6 or lower "Memento" monster from your GY.

Metamorphosis

Metamorphosis

Spell10 pts
Metamorphosis

Metamorphosis

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 10

Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.

Metaverse

Metaverse

Trap3 pts
Metaverse

Metaverse

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 3

Take 1 Field Spell from your Deck, and either activate it or add it to your hand.

Mikanko Water Arabesque

Mikanko Water Arabesque

Spell10 pts
Mikanko Water Arabesque

Mikanko Water Arabesque

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 10

The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.

Millennium Ankh

Millennium Ankh

Spell3 pts
Millennium Ankh

Millennium Ankh

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 3

Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

Mind Drain

Mind Drain

Trap100 pts
Mind Drain

Mind Drain

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Activate this card by paying 1000 LP. Neither player can activate the effects of monsters in the hand.

Mind Master

Mind Master

LIGHT1 pts
Mind Master

Mind Master

Attribute: LIGHT

Level: Level 1

Type: Psychic/Tuner/Effect

ATK/DEF: 100/200

Points: 1

You can pay 800 Life Points and Tribute 1 Psychic-Type monster, except "Mind Master", to Special Summon 1 Level 4 or lower Psychic-Type monster from your Deck in face-up Attack Position.

Mirage of Nightmare

Mirage of Nightmare

Spell10 pts
Mirage of Nightmare

Mirage of Nightmare

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 10

Once per turn, during your opponent's Standby Phase: Draw until you have 4 cards in your hand. If you do, once during your next Standby Phase after that: Randomly discard the same number of cards you drew (or your entire hand, if you do not have enough cards).

Mirrorjade the Iceblade Dragon

Mirrorjade the Iceblade Dragon

DARK33 pts
Mirrorjade the Iceblade Dragon

Mirrorjade the Iceblade Dragon

Attribute: DARK

Level: Level 8

Type: Wyrm/Fusion/Effect

ATK/DEF: 3000/2500

Points: 33

"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.

Miscellaneousaurus

Miscellaneousaurus

FIRE75 pts
Miscellaneousaurus

Miscellaneousaurus

Attribute: FIRE

Level: Level 4

Type: Dinosaur/Effect

ATK/DEF: 1800/1000

Points: 75

During the Main Phase (Quick Effect): You can send this card from your hand to the GY; during this Main Phase, Dinosaur monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur monsters from your GY, including this card; Special Summon 1 Dinosaur monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

Mistake

Mistake

Trap100 pts
Mistake

Mistake

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Neither player can add cards from their Deck to their hand except by drawing them.

Mitsurugi Prayers

Mitsurugi Prayers

Spell60 pts
Mitsurugi Prayers

Mitsurugi Prayers

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 60

When you activate this card, you can also Tribute 1 Reptile monster in your hand or field; apply 1 of these effects, or if you Tributed a monster at activation, you can apply both effects in sequence. ●Add 1 "Mitsurugi" monster from your Deck to your hand. ●Take 800 damage, then you can Special Summon 1 "Mitsurugi" monster from your hand or GY, but it cannot attack directly. You can only activate 1 "Mitsurugi Prayers" per turn.

Mitsurugi Ritual

Mitsurugi Ritual

Spell60 pts
Mitsurugi Ritual

Mitsurugi Ritual

Attribute: Spell

Level: Ritual

ATK/DEF: /

Points: 60

This card can be used to Ritual Summon any Reptile Ritual Monster. Activate 1 of these effects (but you can only use each effect of "Mitsurugi Ritual" once per turn); ●Ritual Summon 1 Reptile Ritual Monster from your Deck, by Tributing Reptile monsters from your hand or field whose total Levels equal the Level of the Ritual Monster. ●Ritual Summon 1 Reptile Ritual Monster from your hand, by Tributing up to 2 Reptile monsters from your hand, Deck, or field, whose total Levels equal the Level of the Ritual Monster.

Monster Gate

Monster Gate

Spell50 pts
Monster Gate

Monster Gate

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 50

Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

Monster Reborn

Monster Reborn

Spell15 pts
Monster Reborn

Monster Reborn

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 15

Target 1 monster in either GY; Special Summon it.

Morphing Jar

Morphing Jar

EARTH33 pts
Morphing Jar

Morphing Jar

Attribute: EARTH

Level: Level 2

Type: Rock/Flip/Effect

ATK/DEF: 700/600

Points: 33

FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Morphtronic Telefon

Morphtronic Telefon

EARTH55 pts
Morphtronic Telefon

Morphtronic Telefon

Attribute: EARTH

Level: Level 1

Type: Machine/Tuner/Effect

ATK/DEF: 100/100

Points: 55

●Attack Position: Once per turn, during your Main Phase: You can roll a six-sided die and gain LP equal to the result x 100, then you can Special Summon 1 "Morphtronic" monster from your GY with a Level equal to or lower than the result. ●Defense Position: Once per turn, during your Main Phase: You can roll a six-sided die, excavate that many cards from the top of your Deck (or as many as you can), and if you do, you can send 1 excavated "Morphtronic" card to the GY, also place the rest on either the top or bottom of the Deck in any order.

Moulinglacia the Elemental Lord

Moulinglacia the Elemental Lord

WATER100 pts
Moulinglacia the Elemental Lord

Moulinglacia the Elemental Lord

Attribute: WATER

Level: Level 8

Type: Sea Serpent/Effect

ATK/DEF: 2800/2200

Points: 100

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 WATER monsters in your GY. If this card is Special Summoned: Discard 2 random cards from your opponent's hand (or their entire hand, if less than 2). You can only use this effect of "Moulinglacia the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.

Mudora the Sword Oracle

Mudora the Sword Oracle

EARTH1 pts
Mudora the Sword Oracle

Mudora the Sword Oracle

Attribute: EARTH

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1500/1800

Points: 1

You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

Mulcharmy Fuwalos

Mulcharmy Fuwalos

WIND7 pts
Mulcharmy Fuwalos

Mulcharmy Fuwalos

Attribute: WIND

Level: Level 4

Type: Winged Beast/Effect

ATK/DEF: 100/600

Points: 7

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ●Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Meowls

Mulcharmy Meowls

EARTH3 pts
Mulcharmy Meowls

Mulcharmy Meowls

Attribute: EARTH

Level: Level 4

Type: Beast/Effect

ATK/DEF: 100/600

Points: 3

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ●Each time your opponent Special Summons a monster(s) from any GY(s) or banishment, immediately draw 1 card. ●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia

Mulcharmy Purulia

WATER10 pts
Mulcharmy Purulia

Mulcharmy Purulia

Attribute: WATER

Level: Level 4

Type: Aqua/Effect

ATK/DEF: 100/600

Points: 10

If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ●Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ●Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Multi-Universe

Multi-Universe

Spell3 pts
Multi-Universe

Multi-Universe

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 3

Activate only if you do not control a face-up card in your Field Zone. You can target 1 Field Spell that is banished or in either GY; destroy this card, and if you do, place that targeted card face-up in your Field Zone. You can only use this effect of "Multi-Universe" once per turn. If a card(s) in the Field Zone would be destroyed by card effect, you can banish this card from your GY instead.

Mystic Mine

Mystic Mine

Spell100 pts
Mystic Mine

Mystic Mine

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 100

If your opponent controls more monsters than you do, your opponent cannot activate monster effects or declare an attack. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card.

Nadir Servant

Nadir Servant

Spell33 pts
Nadir Servant

Nadir Servant

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.

Naturia Barkion

Naturia Barkion

EARTH10 pts
Naturia Barkion

Naturia Barkion

Attribute: EARTH

Level: Level 6

Type: Dragon/Synchro/Effect

ATK/DEF: 2500/1800

Points: 10

1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Trap Card is activated (Quick Effect): You can banish 2 cards from your GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.

Naturia Beast

Naturia Beast

EARTH50 pts
Naturia Beast

Naturia Beast

Attribute: EARTH

Level: Level 5

Type: Beast/Synchro/Effect

ATK/DEF: 2200/1700

Points: 50

1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

Naturia Exterio

Naturia Exterio

EARTH100 pts
Naturia Exterio

Naturia Exterio

Attribute: EARTH

Level: Level 10

Type: Beast/Fusion/Effect

ATK/DEF: 2800/2400

Points: 100

"Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Spell/Trap Card is activated (Quick Effect): You can banish 1 card from your GY, then send the top card of your Deck to the GY; negate the activation, and if you do, destroy that card. This card must be face-up on the field to activate and to resolve this effect.

Necrovalley

Necrovalley

Spell40 pts
Necrovalley

Necrovalley

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 40

All "Gravekeeper's" monsters on the field gain 500 ATK/DEF. Cards in the GY cannot be banished. Negate any card effect that would move a card in the GY to a different place. Negate any card effect that changes Types or Attributes in the GY.

Neptabyss, the Atlantean Prince

Neptabyss, the Atlantean Prince

WATER33 pts
Neptabyss, the Atlantean Prince

Neptabyss, the Atlantean Prince

Attribute: WATER

Level: Level 1

Type: Sea Serpent/Effect

ATK/DEF: 800/0

Points: 33

You can send 1 "Atlantean" monster from your Deck to the GY, except "Neptabyss, the Atlantean Prince"; add 1 "Atlantean" card from your Deck to your hand, except "Neptabyss, the Atlantean Prince". If this card is sent to the GY to activate a WATER monster's effect: Target 1 "Atlantean" monster in your GY, except "Neptabyss, the Atlantean Prince"; Special Summon it. You can only use each effect of "Neptabyss, the Atlantean Prince" once per turn.

Nibiru, the Primal Being

Nibiru, the Primal Being

LIGHT10 pts
Nibiru, the Primal Being

Nibiru, the Primal Being

Attribute: LIGHT

Level: Level 11

Type: Rock/Effect

ATK/DEF: 3000/600

Points: 10

During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Nightmare Apprentice

Nightmare Apprentice

DARK33 pts
Nightmare Apprentice

Nightmare Apprentice

Attribute: DARK

Level: Level 6

Type: Illusion/Effect

ATK/DEF: 2000/1700

Points: 33

You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.

Nightmare Throne

Nightmare Throne

Spell50 pts
Nightmare Throne

Nightmare Throne

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 50

When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.

Number 1: Infection Buzzking

Number 1: Infection Buzzking

DARK85 pts
Number 1: Infection Buzzking

Number 1: Infection Buzzking

Attribute: DARK

Level: Level 8

Type: Fiend/XYZ/Effect

ATK/DEF: 3000/2500

Points: 85

2+ Level 8 monsters Once per turn, during your Standby Phase: You can attach 1 card from your opponent's GY to this card as material. You can only use each of the following effects of "Number 1: Infection Buzzking" once per turn. If this card is Xyz Summoned: You can look at your opponent's Extra Deck and send 1 card from it to the GY. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then if you destroyed a face-up monster, inflict damage to your opponent equal to half the ATK it had on the field.

Number 1: Numeron Gate Ekam

Number 1: Numeron Gate Ekam

LIGHT10 pts
Number 1: Numeron Gate Ekam

Number 1: Numeron Gate Ekam

Attribute: LIGHT

Level: Level 1

Type: Machine/XYZ/Effect

ATK/DEF: 1000/100

Points: 10

3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

Number 100: Numeron Dragon

Number 100: Numeron Dragon

LIGHT1 pts
Number 100: Numeron Dragon

Number 100: Numeron Dragon

Attribute: LIGHT

Level: Level 1

Type: Dragon/XYZ/Effect

ATK/DEF: 0/0

Points: 1

2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap from their GY to their field. When an opponent's monster declares an attack while this card is in your GY and you have no cards in your hand or field: You can Special Summon this card.

Number 16: Shock Master

Number 16: Shock Master

LIGHT100 pts
Number 16: Shock Master

Number 16: Shock Master

Attribute: LIGHT

Level: Level 4

Type: Fairy/XYZ/Effect

ATK/DEF: 2300/1600

Points: 100

3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 card type (Monster, Spell, or Trap); that type of card (if Spell or Trap) cannot be activated, or (if Monster) cannot activate its effects, until the end of your opponent's next turn.

Number 2: Numeron Gate Dve

Number 2: Numeron Gate Dve

LIGHT10 pts
Number 2: Numeron Gate Dve

Number 2: Numeron Gate Dve

Attribute: LIGHT

Level: Level 1

Type: Machine/XYZ/Effect

ATK/DEF: 1000/100

Points: 10

3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

Number 3: Numeron Gate Trini

Number 3: Numeron Gate Trini

LIGHT10 pts
Number 3: Numeron Gate Trini

Number 3: Numeron Gate Trini

Attribute: LIGHT

Level: Level 1

Type: Machine/XYZ/Effect

ATK/DEF: 1000/100

Points: 10

3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

Number 38: Hope Harbinger Dragon Titanic Galaxy

Number 38: Hope Harbinger Dragon Titanic Galaxy

LIGHT20 pts
Number 38: Hope Harbinger Dragon Titanic Galaxy

Number 38: Hope Harbinger Dragon Titanic Galaxy

Attribute: LIGHT

Level: Level 8

Type: Dragon/XYZ/Effect

ATK/DEF: 3000/2500

Points: 20

2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If another face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.

Number 4: Numeron Gate Catvari

Number 4: Numeron Gate Catvari

LIGHT10 pts
Number 4: Numeron Gate Catvari

Number 4: Numeron Gate Catvari

Attribute: LIGHT

Level: Level 1

Type: Machine/XYZ/Effect

ATK/DEF: 1000/100

Points: 10

3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

Number 40: Gimmick Puppet of Strings

Number 40: Gimmick Puppet of Strings

DARK50 pts
Number 40: Gimmick Puppet of Strings

Number 40: Gimmick Puppet of Strings

Attribute: DARK

Level: Level 8

Type: Machine/XYZ/Effect

ATK/DEF: 3000/2000

Points: 50

2 Level 8 monsters Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster on the field, except this card. Once per turn, during the next End Phase of the opponent of the player who placed a String Counter(s) by this effect: Destroy the monsters with String Counters, and if you do, inflict 500 damage to your opponent for each monster destroyed.

Number 41: Bagooska the Terribly Tired Tapir

Number 41: Bagooska the Terribly Tired Tapir

EARTH100 pts
Number 41: Bagooska the Terribly Tired Tapir

Number 41: Bagooska the Terribly Tired Tapir

Attribute: EARTH

Level: Level 4

Type: Fiend/XYZ/Effect

ATK/DEF: 2100/2000

Points: 100

2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

Number 43: Manipulator of Souls

Number 43: Manipulator of Souls

DARK100 pts
Number 43: Manipulator of Souls

Number 43: Manipulator of Souls

Attribute: DARK

Level: Level 2

Type: Fiend/XYZ/Effect

ATK/DEF: 0/0

Points: 100

3 Level 2 DARK monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Number" monster in your Graveyard; equip that target to this card. While equipped with a "Number" card, this card cannot be destroyed by battle or card effects. Once per turn, when you gain LP (except during the Damage Step): You can make this card gain an equal amount of ATK, also inflict that much damage to your opponent if this card is still face-up on the field.

Number 59: Crooked Cook

Number 59: Crooked Cook

FIRE100 pts
Number 59: Crooked Cook

Number 59: Crooked Cook

Attribute: FIRE

Level: Level 4

Type: Warrior/XYZ/Effect

ATK/DEF: 2300/200

Points: 100

2 Level 4 monsters While you control no other cards on the field, this card is unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 1 material from this card; destroy as many other cards you control as possible, then this card gains 300 ATK until the end of this turn for each monster destroyed by this effect and sent to the GY.

Number 60: Dugares the Timeless

Number 60: Dugares the Timeless

FIRE10 pts
Number 60: Dugares the Timeless

Number 60: Dugares the Timeless

Attribute: FIRE

Level: Level 4

Type: Fiend/XYZ/Effect

ATK/DEF: 1200/1200

Points: 10

2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ●Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ●Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ●Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

Number 67: Pair-a-Dice Smasher

Number 67: Pair-a-Dice Smasher

LIGHT67 pts
Number 67: Pair-a-Dice Smasher

Number 67: Pair-a-Dice Smasher

Attribute: LIGHT

Level: Level 5

Type: Fairy/XYZ/Effect

ATK/DEF: 2100/2100

Points: 67

2+ Level 5 monsters Once per turn, during your Main Phase 1: You can detach 2 materials from this card; each player rolls a six-sided die twice. The player with the higher total cannot activate monster effects or declare an attack, until the end of the next turn. Once per turn, if either player rolls a six-sided die (or dice) while this card has material, you can treat one of the results as 7.

Number 75: Bamboozling Gossip Shadow

Number 75: Bamboozling Gossip Shadow

WIND70 pts
Number 75: Bamboozling Gossip Shadow

Number 75: Bamboozling Gossip Shadow

Attribute: WIND

Level: Level 3

Type: Spellcaster/XYZ/Effect

ATK/DEF: 1000/2600

Points: 70

2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.

Number 86: Heroic Champion - Rhongomyniad

Number 86: Heroic Champion - Rhongomyniad

DARK31 pts
Number 86: Heroic Champion - Rhongomyniad

Number 86: Heroic Champion - Rhongomyniad

Attribute: DARK

Level: Level 4

Type: Warrior/XYZ/Effect

ATK/DEF: 1500/1500

Points: 31

2 or more (max. 5) Level 4 Warrior monsters Once per turn, during your opponent's End Phase: Detach 1 material from this card. This card gains effects based on the number of materials attached to it. ●1+: Cannot be destroyed by battle. ●2+: Gains 1500 ATK/DEF. ●3+: Unaffected by other cards' effects. ●4+: Your opponent cannot Normal or Special Summon monsters. ●5: Once per turn: You can destroy all cards your opponent controls.

Number 89: Diablosis the Mind Hacker

Number 89: Diablosis the Mind Hacker

DARK85 pts
Number 89: Diablosis the Mind Hacker

Number 89: Diablosis the Mind Hacker

Attribute: DARK

Level: Level 7

Type: Psychic/XYZ/Effect

ATK/DEF: 2800/1200

Points: 85

2 Level 7 monsters Once per turn: You can detach 1 material from this card; look at your opponent's Extra Deck and banish 1 monster from it, face-down. At the end of the Battle Phase, if this card destroyed a monster by battle: You can target 1 card in your opponent's GY; banish it, face-down. If a card your opponent owns and possesses is banished face-down while you control this card (except during the Damage Step): You can banish cards from the top of your opponent's Deck, face-down, equal to their face-down banished cards. You can only use this effect of "Number 89: Diablosis the Mind Hacker" once per turn.

Number 90: Galaxy-Eyes Photon Lord

Number 90: Galaxy-Eyes Photon Lord

LIGHT10 pts
Number 90: Galaxy-Eyes Photon Lord

Number 90: Galaxy-Eyes Photon Lord

Attribute: LIGHT

Level: Level 8

Type: Warrior/XYZ/Effect

ATK/DEF: 2500/3000

Points: 10

2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ●When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ●During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.

Number 95: Galaxy-Eyes Dark Matter Dragon

Number 95: Galaxy-Eyes Dark Matter Dragon

DARK50 pts
Number 95: Galaxy-Eyes Dark Matter Dragon

Number 95: Galaxy-Eyes Dark Matter Dragon

Attribute: DARK

Level: Level 9

Type: Dragon/XYZ/Effect

ATK/DEF: 4000/0

Points: 50

3 Level 9 monsters You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control (transfer its materials to this card). Cannot be used as material for an Xyz Summon. When this card is Xyz Summoned: You can send 3 Dragon monsters with different names from your Deck to the GY; your opponent banishes 3 monsters from their Deck. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn.

Number 97: Draglubion

Number 97: Draglubion

DARK100 pts
Number 97: Draglubion

Number 97: Draglubion

Attribute: DARK

Level: Level 8

Type: Dragon/XYZ/Effect

ATK/DEF: 3000/3000

Points: 100

2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.

Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya

DARK10 pts
Number C1: Numeron Chaos Gate Sunya

Number C1: Numeron Chaos Gate Sunya

Attribute: DARK

Level: Level 2

Type: Machine/XYZ/Effect

ATK/DEF: 2000/1000

Points: 10

4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

Number C40: Gimmick Puppet of Dark Strings

Number C40: Gimmick Puppet of Dark Strings

DARK50 pts
Number C40: Gimmick Puppet of Dark Strings

Number C40: Gimmick Puppet of Dark Strings

Attribute: DARK

Level: Level 9

Type: Machine/XYZ/Effect

ATK/DEF: 3300/2000

Points: 50

3 Level 9 monsters If this card is Special Summoned: Destroy as many monsters with String Counters as possible, and if you do, draw 1 card, then inflict damage to your opponent equal to the highest original ATK among those destroyed monsters in the GY (your choice, if tied). Once per turn: You can detach 1 material from this card; place 1 String Counter on each face-up monster your opponent controls.

Number F0: Utopic Draco Future

Number F0: Utopic Draco Future

LIGHT20 pts
Number F0: Utopic Draco Future

Number F0: Utopic Draco Future

Attribute: LIGHT

Level: Level 0

Type: Warrior/XYZ/Effect

ATK/DEF: 3000/2000

Points: 20

3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.

Number S0: Utopic ZEXAL

Number S0: Utopic ZEXAL

LIGHT100 pts
Number S0: Utopic ZEXAL

Number S0: Utopic ZEXAL

Attribute: LIGHT

Level: Level 0

Type: Warrior/XYZ/Effect

ATK/DEF: ?/?

Points: 100

3 "Number" Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by discarding 1 "Rank-Up-Magic" Normal Spell Card, then using a "Utopia" monster you control as the Xyz Material. (Transfer its Xyz Materials to this card.) This card's Xyz Summon cannot be negated. When Xyz Summoned, your opponent's cards and effects cannot be activated. Gains 1000 ATK and DEF for each Xyz Material attached to it. Once per opponent's turn (Quick Effect): You can detach 1 Xyz Material from this card; your opponent's cards and effects cannot be activated this turn.

Numbers Eveil

Numbers Eveil

Spell70 pts
Numbers Eveil

Numbers Eveil

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 70

If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.

Numeron Calling

Numeron Calling

Spell30 pts
Numeron Calling

Numeron Calling

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 30

If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

Numeron Network

Numeron Network

Spell33 pts
Numeron Network

Numeron Network

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

Obedience Schooled

Obedience Schooled

Spell40 pts
Obedience Schooled

Obedience Schooled

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

If you control no monsters: Special Summon 3 Level 2 or lower Beast Effect Monsters with different names from your Deck, but their effects are negated, also they are destroyed during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except Beast monsters.

Ohime the Manifested Mikanko

Ohime the Manifested Mikanko

LIGHT33 pts
Ohime the Manifested Mikanko

Ohime the Manifested Mikanko

Attribute: LIGHT

Level: Level 6

Type: Fairy/Ritual/Effect

ATK/DEF: 0/0

Points: 33

You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.

Ojama Duo

Ojama Duo

Trap2 pts
Ojama Duo

Ojama Duo

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 2

Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

Ojama Trio

Ojama Trio

Trap3 pts
Ojama Trio

Ojama Trio

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 3

Special Summon 3 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. They cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage.

One Day of Peace

One Day of Peace

Spell11 pts
One Day of Peace

One Day of Peace

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 11

Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

One for One

One for One

Spell91 pts
One for One

One for One

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 91

Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

Onomatopaira

Onomatopaira

Spell33 pts
Onomatopaira

Onomatopaira

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

You can only activate 1 "Onomatopaira" per turn. Send 1 card from your hand to the GY; add up to 2 of these monsters from your Deck to your hand (you cannot add 2 from the same category). ●1 "Zubaba" monster ●1 "Gagaga" monster ●1 "Gogogo" monster ●1 "Dododo" monster

Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye

Spell100 pts
Original Sinful Spoils - Snake-Eye

Original Sinful Spoils - Snake-Eye

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

Outer Entity Azathot

Outer Entity Azathot

DARK100 pts
Outer Entity Azathot

Outer Entity Azathot

Attribute: DARK

Level: Level 5

Type: Fiend/XYZ/Effect

ATK/DEF: 2400/0

Points: 100

3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.

Painful Choice

Painful Choice

Spell95 pts
Painful Choice

Painful Choice

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 95

Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

Phantom Knights' Rank-Up-Magic Force

Phantom Knights' Rank-Up-Magic Force

Spell1 pts
Phantom Knights' Rank-Up-Magic Force

Phantom Knights' Rank-Up-Magic Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.

Phantom of Yubel

Phantom of Yubel

DARK50 pts
Phantom of Yubel

Phantom of Yubel

Attribute: DARK

Level: Level 9

Type: Fiend/Fusion/Effect

ATK/DEF: 0/0

Points: 50

1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.

Pilgrim Reaper

Pilgrim Reaper

DARK50 pts
Pilgrim Reaper

Pilgrim Reaper

Attribute: DARK

Level: Level 6

Type: Zombie/XYZ/Effect

ATK/DEF: ?/?

Points: 50

2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.

Planet Pathfinder

Planet Pathfinder

EARTH2 pts
Planet Pathfinder

Planet Pathfinder

Attribute: EARTH

Level: Level 4

Type: Machine/Effect

ATK/DEF: 1000/1000

Points: 2

You can Tribute this card; add 1 Field Spell from your Deck to your hand.

Pot of Desires

Pot of Desires

Spell20 pts
Pot of Desires

Pot of Desires

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 20

Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Pot of Greed

Pot of Greed

Spell30 pts
Pot of Greed

Pot of Greed

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 30

Draw 2 cards.

Pot of Prosperity

Pot of Prosperity

Spell40 pts
Pot of Prosperity

Pot of Prosperity

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.

Powersink Stone

Powersink Stone

Trap100 pts
Powersink Stone

Powersink Stone

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Each time a monster effect is activated, place 1 Spellstone Counter on this card when that effect resolves (max. 2). While this card has 2 Spellstone Counters, neither player can activate the effects of face-up monsters on the field, also the effects of face-up monsters on the field are negated. Once per turn, during the End Phase, if this card has any Spellstone Counters: Remove them.

Pre-Preparation of Rites

Pre-Preparation of Rites

Spell10 pts
Pre-Preparation of Rites

Pre-Preparation of Rites

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 10

Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is mentioned on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

Premature Burial

Premature Burial

Spell25 pts
Premature Burial

Premature Burial

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 25

Activate this card by paying 800 LP, then target 1 monster in your GY; Special Summon it in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Preparation of Rites

Preparation of Rites

Spell5 pts
Preparation of Rites

Preparation of Rites

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

Pressured Planet Wraitsoth

Pressured Planet Wraitsoth

Spell33 pts
Pressured Planet Wraitsoth

Pressured Planet Wraitsoth

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

Primeval Planet Perlereino

Primeval Planet Perlereino

Spell50 pts
Primeval Planet Perlereino

Primeval Planet Perlereino

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 50

When this card is activated: You can add 1 "Tearlaments" monster or 1 "Visas Starfrost" from your Deck to your hand. Fusion Monsters and "Tearlaments" monsters you control gain 500 ATK. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Primeval Planet Perlereino" once per turn. You can only activate 1 "Primeval Planet Perlereino" per turn.

Primite Lordly Lode

Primite Lordly Lode

Spell33 pts
Primite Lordly Lode

Primite Lordly Lode

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

Prohibition

Prohibition

Spell100 pts
Prohibition

Prohibition

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 100

Activate by declaring 1 card name. Cards with that original name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).

Pseudo Space

Pseudo Space

Spell3 pts
Pseudo Space

Pseudo Space

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 3

Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.

Psi-Blocker

Psi-Blocker

WIND61 pts
Psi-Blocker

Psi-Blocker

Attribute: WIND

Level: Level 4

Type: Psychic/Effect

ATK/DEF: 1200/300

Points: 61

Once per turn: You can declare 1 card name; cards with that name, and their effects, cannot be used until the end of your opponent's next turn.

PSY-Framegear Delta

PSY-Framegear Delta

LIGHT7 pts
PSY-Framegear Delta

PSY-Framegear Delta

Attribute: LIGHT

Level: Level 2

Type: Psychic/Tuner/Effect

ATK/DEF: 1200/0

Points: 7

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a Spell Card while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that Spell. During the End Phase, banish the face-up monsters Special Summoned by this effect.

PSY-Framegear Epsilon

PSY-Framegear Epsilon

LIGHT7 pts
PSY-Framegear Epsilon

PSY-Framegear Epsilon

Attribute: LIGHT

Level: Level 2

Type: Psychic/Tuner/Effect

ATK/DEF: 1500/0

Points: 7

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a Trap Card while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that Trap Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.

PSY-Framegear Gamma

PSY-Framegear Gamma

LIGHT15 pts
PSY-Framegear Gamma

PSY-Framegear Gamma

Attribute: LIGHT

Level: Level 2

Type: Psychic/Tuner/Effect

ATK/DEF: 1000/0

Points: 15

Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

PSY-Framelord Omega

PSY-Framelord Omega

LIGHT100 pts
PSY-Framelord Omega

PSY-Framelord Omega

Attribute: LIGHT

Level: Level 8

Type: Psychic/Synchro/Effect

ATK/DEF: 2800/2200

Points: 100

1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

Psychic End Punisher

Psychic End Punisher

LIGHT20 pts
Psychic End Punisher

Psychic End Punisher

Attribute: LIGHT

Level: Level 11

Type: Psychic/Synchro/Effect

ATK/DEF: 3500/3500

Points: 20

1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.

Purrely

Purrely

LIGHT15 pts
Purrely

Purrely

Attribute: LIGHT

Level: Level 1

Type: Fairy/Effect

ATK/DEF: 100/100

Points: 15

If this card is Normal or Special Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Purrely" Spell/Trap to your hand, also place the rest on the bottom of your Deck in any order. Once per turn, during your Main Phase: You can reveal 1 "Purrely" Quick-Play Spell in your hand, Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and attach the revealed card to the Summoned monster. (This is treated as an Xyz Summon.)

Purrely Sleepy Memory

Purrely Sleepy Memory

Spell15 pts
Purrely Sleepy Memory

Purrely Sleepy Memory

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 15

The next battle or effect damage you take this turn will become 0. You can also immediately apply the following effect. ●Discard 1 card, and if you do, Special Summon 1 Level 1 "Purrely" monster from your Deck. A "Purrely" Xyz Monster that has this card as material gains the following effect. ●Once per turn, during your opponent's Standby Phase: You can draw 1 card.

Purrelyly

Purrelyly

DARK10 pts
Purrelyly

Purrelyly

Attribute: DARK

Level: Level 1

Type: Fairy/Effect

ATK/DEF: 100/100

Points: 10

If this card is Normal or Special Summoned: You can add 1 "Purrely" card from your Deck to your hand, except a Quick-Play Spell. You can target 1 "Purrely" Quick-Play Spell in your GY; Special Summon 1 Xyz Monster from your Extra Deck that mentions that card, by using this card you control as material, and if you do, attach that Spell to the Summoned monster. (This is treated as an Xyz Summon.) You can only use each effect of "Purrelyly" once per turn.

Quick Launch

Quick Launch

Spell33 pts
Quick Launch

Quick Launch

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.

Ra's Disciple

Ra's Disciple

LIGHT1 pts
Ra's Disciple

Ra's Disciple

Attribute: LIGHT

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1100/600

Points: 1

When this card is Summoned: You can Special Summon up to 2 "Ra's Disciple" from your hand and/or Deck. Cannot be Tributed, except for the Tribute Summon of "Slifer the Sky Dragon", "Obelisk the Tormentor", or "The Winged Dragon of Ra". You cannot Special Summon monsters, except by the effect of "Ra's Disciple".

Raidraptor - Vanishing Lanius

Raidraptor - Vanishing Lanius

DARK5 pts
Raidraptor - Vanishing Lanius

Raidraptor - Vanishing Lanius

Attribute: DARK

Level: Level 4

Type: Winged Beast/Effect

ATK/DEF: 1300/1600

Points: 5

Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.

Raigeki

Raigeki

Spell7 pts
Raigeki

Raigeki

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 7

Destroy all monsters your opponent controls.

Rank-Up-Magic - The Seventh One

Rank-Up-Magic - The Seventh One

Spell1 pts
Rank-Up-Magic - The Seventh One

Rank-Up-Magic - The Seventh One

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or GY, 1 "Number" monster that has a number between "101" and "107" in its name, except "Number C" monsters, then Special Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as material. (The Second Special Summon is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only apply this effect of "Rank-Up-Magic - The Seventh One" once per Duel.

Rank-Up-Magic Admiration of the Thousands

Rank-Up-Magic Admiration of the Thousands

Spell1 pts
Rank-Up-Magic Admiration of the Thousands

Rank-Up-Magic Admiration of the Thousands

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 or more Xyz Monsters in each GY, all of the same Rank; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than those monsters, and attach those monsters to it as material. You cannot Special Summon other monsters during the turn you activate this card. You can only activate 1 "Rank-Up-Magic Admiration of the Thousands" per turn.

Rank-Up-Magic Argent Chaos Force

Rank-Up-Magic Argent Chaos Force

Spell5 pts
Rank-Up-Magic Argent Chaos Force

Rank-Up-Magic Argent Chaos Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your field while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.

Rank-Up-Magic Astral Force

Rank-Up-Magic Astral Force

Spell1 pts
Rank-Up-Magic Astral Force

Rank-Up-Magic Astral Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

Rank-Up-Magic Barian's Force

Rank-Up-Magic Barian's Force

Spell1 pts
Rank-Up-Magic Barian's Force

Rank-Up-Magic Barian's Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster.

Rank-Up-Magic Cipher Ascension

Rank-Up-Magic Cipher Ascension

Spell1 pts
Rank-Up-Magic Cipher Ascension

Rank-Up-Magic Cipher Ascension

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

During either player's Main Phase: Target 1 "Cipher" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Cipher" Xyz Monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) It gains this effect. ●This card gains 500 ATK for each Level 4 or higher monster you control.

Rank-Up-Magic Doom Double Force

Rank-Up-Magic Doom Double Force

Spell1 pts
Rank-Up-Magic Doom Double Force

Rank-Up-Magic Doom Double Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

Target 1 "Raidraptor" Xyz Monster in your GY that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as material. (This is treated as an Xyz Summon.)

Rank-Up-Magic Limited Barian's Force

Rank-Up-Magic Limited Barian's Force

Spell1 pts
Rank-Up-Magic Limited Barian's Force

Rank-Up-Magic Limited Barian's Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 Rank 4 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)

Rank-Up-Magic Magical Force

Rank-Up-Magic Magical Force

Spell1 pts
Rank-Up-Magic Magical Force

Rank-Up-Magic Magical Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

Target 1 Rank 4 Spellcaster Xyz Monster in your GY; Special Summon it (but negate its effects), then Special Summon 1 Rank 5 Spellcaster Xyz Monster from your Extra Deck, by using it as material, and if you do, attach this card to the Summoned monster (this is treated as an Xyz Summon). You can only activate 1 "Rank-Up-Magic Magical Force" per turn.

Rank-Up-Magic Numeron Force

Rank-Up-Magic Numeron Force

Spell1 pts
Rank-Up-Magic Numeron Force

Rank-Up-Magic Numeron Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.

Rank-Up-Magic Quick Chaos

Rank-Up-Magic Quick Chaos

Spell1 pts
Rank-Up-Magic Quick Chaos

Rank-Up-Magic Quick Chaos

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

Rank-Up-Magic Raid Force

Rank-Up-Magic Raid Force

Spell1 pts
Rank-Up-Magic Raid Force

Rank-Up-Magic Raid Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can banish this card from your GY and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell in your GY, except "Rank-Up-Magic Raid Force"; add it to your hand.

Rank-Up-Magic Raptor's Force

Rank-Up-Magic Raptor's Force

Spell1 pts
Rank-Up-Magic Raptor's Force

Rank-Up-Magic Raptor's Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

If a "Raidraptor" Xyz Monster was destroyed and sent to the GY this turn while you controlled it: Target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as material. (This is treated as an Xyz Summon.)

Rank-Up-Magic Revolution Force

Rank-Up-Magic Revolution Force

Spell1 pts
Rank-Up-Magic Revolution Force

Rank-Up-Magic Revolution Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

●During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as material. ●During your opponent's turn: Target 1 Xyz Monster your opponent controls with no materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as material. (These Special Summons are treated as Xyz Summons. Transfer materials to the Summoned monster.)

Rank-Up-Magic Skip Force

Rank-Up-Magic Skip Force

Spell5 pts
Rank-Up-Magic Skip Force

Rank-Up-Magic Skip Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Raidraptor" monster from your GY, then target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it.

Rank-Up-Magic Soul Shave Force

Rank-Up-Magic Soul Shave Force

Spell5 pts
Rank-Up-Magic Soul Shave Force

Rank-Up-Magic Soul Shave Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your GY; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as material. (This is treated as an Xyz Summon.)

Rank-Up-Magic Zexal Force

Rank-Up-Magic Zexal Force

Spell1 pts
Rank-Up-Magic Zexal Force

Rank-Up-Magic Zexal Force

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 1

Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.

Reasoning

Reasoning

Spell50 pts
Reasoning

Reasoning

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 50

Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

Red Reboot

Red Reboot

Trap50 pts
Red Reboot

Red Reboot

Attribute: Trap

Level: Counter

ATK/DEF: /

Points: 50

When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

Red-Eyes Dark Dragoon

Red-Eyes Dark Dragoon

DARK100 pts
Red-Eyes Dark Dragoon

Red-Eyes Dark Dragoon

Attribute: DARK

Level: Level 8

Type: Spellcaster/Fusion/Effect

ATK/DEF: 3000/2500

Points: 100

"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

Redox, Dragon Ruler of Boulders

Redox, Dragon Ruler of Boulders

EARTH7 pts
Redox, Dragon Ruler of Boulders

Redox, Dragon Ruler of Boulders

Attribute: EARTH

Level: Level 7

Type: Dragon/Effect

ATK/DEF: 1600/3000

Points: 7

If this card is in your hand or GY: You can banish a total of 2 EARTH and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 EARTH monster to the GY, then target 1 monster in your GY; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.

Regenesis

Regenesis

Spell33 pts
Regenesis

Regenesis

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Take 1 "Regenesis" monster from your Deck, and either add it to your hand or send it to the GY, or if you control a "Regenesis" monster, you can add 1 monster with 2500 ATK and DEF from your Deck to your hand instead. If this card is in your GY, except the turn it was sent there: You can banish it, then target 1 "Regenesis" monster in your GY; Special Summon it. You can only use each effect of "Regenesis" once per turn.

Reinforcement of the Army

Reinforcement of the Army

Spell40 pts
Reinforcement of the Army

Reinforcement of the Army

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 40

Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

Rescue-ACE Air Lifter

Rescue-ACE Air Lifter

FIRE10 pts
Rescue-ACE Air Lifter

Rescue-ACE Air Lifter

Attribute: FIRE

Level: Level 4

Type: Warrior/Effect

ATK/DEF: 1700/1700

Points: 10

If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

Rescue-ACE Preventer

Rescue-ACE Preventer

FIRE10 pts
Rescue-ACE Preventer

Rescue-ACE Preventer

Attribute: FIRE

Level: Level 8

Type: Machine/Effect

ATK/DEF: 2800/2800

Points: 10

You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

Return from the Different Dimension

Return from the Different Dimension

Trap50 pts
Return from the Different Dimension

Return from the Different Dimension

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 50

Pay half your LP; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

Return of the Dragon Lords

Return of the Dragon Lords

Spell7 pts
Return of the Dragon Lords

Return of the Dragon Lords

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 7

Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

Rise Rank-Up-Magic Raidraptor's Force

Rise Rank-Up-Magic Raidraptor's Force

Spell1 pts
Rise Rank-Up-Magic Raidraptor's Force

Rise Rank-Up-Magic Raidraptor's Force

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

During the Main Phase or your opponent's Battle Phase: Target 2 or more "Raidraptor" Xyz Monsters you control and/or in your GY, including a monster on the field; if at least 2 remain face-up at resolution, Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck with a Rank equal to their combined Ranks, and if you do, attach the targeted monsters to it as material. (This is treated as an Xyz Summon. Transfer their materials to the Summoned monster.) You can only activate 1 "Rise Rank-Up-Magic Raidraptor's Force" per turn.

Rite of Aramesir

Rite of Aramesir

Spell5 pts
Rite of Aramesir

Rite of Aramesir

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 5

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

Ritual Beast Tamer Elder

Ritual Beast Tamer Elder

WIND10 pts
Ritual Beast Tamer Elder

Ritual Beast Tamer Elder

Attribute: WIND

Level: Level 2

Type: Psychic/Effect

ATK/DEF: 200/1000

Points: 10

After you Normal Summon this card, you can Normal Summon 1 "Ritual Beast" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only Special Summon "Ritual Beast Tamer Elder(s)" once per turn.

Rivalry of Warlords

Rivalry of Warlords

Trap100 pts
Rivalry of Warlords

Rivalry of Warlords

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

Ronintoadin

Ronintoadin

WATER60 pts
Ronintoadin

Ronintoadin

Attribute: WATER

Level: Level 2

Type: Aqua/Effect

ATK/DEF: 100/2000

Points: 60

Cannot be used as Synchro Material. This card's name becomes "Des Frog" while on the field. If this card is in your GY: You can banish 1 "Frog" monster from your GY; Special Summon this card.

Royal Decree

Royal Decree

Trap10 pts
Royal Decree

Royal Decree

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 10

Negate all other Trap effects on the field.

Royal Magical Library

Royal Magical Library

LIGHT100 pts
Royal Magical Library

Royal Magical Library

Attribute: LIGHT

Level: Level 4

Type: Spellcaster/Effect

ATK/DEF: 0/2000

Points: 100

Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can remove 3 Spell Counters from this card; draw 1 card.

Royal Oppression

Royal Oppression

Trap100 pts
Royal Oppression

Royal Oppression

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Either player can pay 800 Life Points to negate the Special Summon of a monster(s), and/or an effect that Special Summons a monster(s), and destroy those cards.

Ryzeal Detonator

Ryzeal Detonator

LIGHT20 pts
Ryzeal Detonator

Ryzeal Detonator

Attribute: LIGHT

Level: Level 4

Type: Pyro/XYZ/Effect

ATK/DEF: 3000/2500

Points: 20

2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.

Ryzeal Duo Drive

Ryzeal Duo Drive

FIRE20 pts
Ryzeal Duo Drive

Ryzeal Duo Drive

Attribute: FIRE

Level: Level 4

Type: Thunder/XYZ/Effect

ATK/DEF: 2500/2000

Points: 20

2+ Level 4 monsters For each material this card has, monsters you control gain 100 ATK and monsters your opponent controls lose 100 ATK. You can only use each of the following effects of "Ryzeal Duo Drive" once per turn. If this card is Special Summoned: You can attach 1 "Ryzeal" monster from your GY to this card as material. During your Main Phase: You can detach 2 materials from a monster(s) you control, and if you do, add 2 "Ryzeal" cards with different names from your Deck to your hand.

Sales Ban

Sales Ban

Spell100 pts
Sales Ban

Sales Ban

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.

Sangen Kaimen

Sangen Kaimen

Spell50 pts
Sangen Kaimen

Sangen Kaimen

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 50

Apply 1 of these effects, or if you activated this card during the Battle Phase, you can apply any of them, in sequence. ●Add 1 Level 4 or lower FIRE Dragon monster from your Deck to your hand. ●Special Summon 1 FIRE Dragon monster from your hand. You can only activate 1 "Sangen Kaimen" per turn.

Sangen Summoning

Sangen Summoning

Spell100 pts
Sangen Summoning

Sangen Summoning

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 100

During your Main Phase 1, FIRE Dragon monsters you control are unaffected by your opponent's activated effects. During your Main Phase: You can add 1 "Tenpai Dragon" monster from your Deck to your hand, then discard 1 card. You can only use this effect of "Sangen Summoning" once per turn. If this card is destroyed during the Battle Phase: You can target 1 Dragon Synchro Monster you control; double its ATK.

Sauravis, the Ancient and Ascended

Sauravis, the Ancient and Ascended

LIGHT5 pts
Sauravis, the Ancient and Ascended

Sauravis, the Ancient and Ascended

Attribute: LIGHT

Level: Level 7

Type: Dragon/Ritual/Effect

ATK/DEF: 2600/2800

Points: 5

You can Ritual Summon this card with "Sprite's Blessing". When your opponent activates a card or effect that targets a monster you control (Quick Effect): You can discard this card; negate the activation. When your opponent would Special Summon a monster(s) (Quick Effect): You can return this card to the hand; negate the Special Summon, and if you do, banish that monster(s).

Schwarzschild Infinity Dragon

Schwarzschild Infinity Dragon

DARK33 pts
Schwarzschild Infinity Dragon

Schwarzschild Infinity Dragon

Attribute: DARK

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 2000/0

Points: 33

If you control no monsters, or your opponent controls a monster with 2000 or more ATK: You can Special Summon this card from your hand, and if you do, Special Summon 1 Level 8 LIGHT or DARK Dragon monster from your Deck in Defense Position, except "Schwarzschild Infinity Dragon", but negate its effects. You can only use this effect of "Schwarzschild Infinity Dragon" once per turn, also you cannot Special Summon from the Extra Deck the turn you activate this effect, except Dragon Xyz Monsters.

Secret Village of the Spellcasters

Secret Village of the Spellcasters

Spell100 pts
Secret Village of the Spellcasters

Secret Village of the Spellcasters

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 100

If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

Self-Destruct Button

Self-Destruct Button

Trap100 pts
Self-Destruct Button

Self-Destruct Button

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 100

You can only activate this card while your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both players' Life Points become 0.

Sengenjin Wakes from a Millennium

Sengenjin Wakes from a Millennium

EARTH33 pts
Sengenjin Wakes from a Millennium

Sengenjin Wakes from a Millennium

Attribute: EARTH

Level: Level 8

Type: Beast Warrior/Effect

ATK/DEF: 2750/2500

Points: 33

Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

Set Rotation

Set Rotation

Spell33 pts
Set Rotation

Set Rotation

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

Set 2 Field Spells with different names from your Deck on the field (1 on your field, and 1 on your opponent's field). While either of those cards remain Set on the field, neither player can activate or Set other Field Spells.

Shaddoll Schism

Shaddoll Schism

Trap10 pts
Shaddoll Schism

Shaddoll Schism

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 10

During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.

Shien's Dojo

Shien's Dojo

Spell10 pts
Shien's Dojo

Shien's Dojo

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 10

Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the GY; Special Summon 1 "Six Samurai" or "Shien" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.

Shien's Smoke Signal

Shien's Smoke Signal

Spell33 pts
Shien's Smoke Signal

Shien's Smoke Signal

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 Level 3 or lower "Six Samurai" monster from your Deck to your hand.

Shooting Riser Dragon

Shooting Riser Dragon

LIGHT33 pts
Shooting Riser Dragon

Shooting Riser Dragon

Attribute: LIGHT

Level: Level 7

Type: Dragon/Synchro/Tuner/Effect

ATK/DEF: 2100/1700

Points: 33

1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Sillva, Warlord of Dark World

Sillva, Warlord of Dark World

DARK100 pts
Sillva, Warlord of Dark World

Sillva, Warlord of Dark World

Attribute: DARK

Level: Level 5

Type: Fiend/Effect

ATK/DEF: 2300/1400

Points: 100

If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.

Sixth Sense

Sixth Sense

Trap65 pts
Sixth Sense

Sixth Sense

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 65

Declare 2 numbers from 1 to 6, then your opponent rolls a six-sided die, and if the result is one of the numbers you declared, you draw that many cards. Otherwise, send a number of cards from the top of your Deck to the Graveyard equal to the result.

Skill Drain

Skill Drain

Trap100 pts
Skill Drain

Skill Drain

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Activate this card by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

Smoke Grenade of the Thief

Smoke Grenade of the Thief

Spell87 pts
Smoke Grenade of the Thief

Smoke Grenade of the Thief

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 87

When this card is destroyed by a card effect while equipped to a monster: Look at your opponent's hand and discard 1 card from their hand.

Snake-Eye Ash

Snake-Eye Ash

FIRE5 pts
Snake-Eye Ash

Snake-Eye Ash

Attribute: FIRE

Level: Level 1

Type: Pyro/Effect

ATK/DEF: 800/1000

Points: 5

If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.

Snake-Eyes Poplar

Snake-Eyes Poplar

FIRE5 pts
Snake-Eyes Poplar

Snake-Eyes Poplar

Attribute: FIRE

Level: Level 1

Type: Pyro/Effect

ATK/DEF: 700/200

Points: 5

If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

Snatch Steal

Snatch Steal

Spell7 pts
Snatch Steal

Snatch Steal

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 7

Equip only to an opponent's monster. Take control of the equipped monster. Once per turn, during your opponent's Standby Phase: They gain 1000 LP.

Snoww, Unlight of Dark World

Snoww, Unlight of Dark World

DARK33 pts
Snoww, Unlight of Dark World

Snoww, Unlight of Dark World

Attribute: DARK

Level: Level 4

Type: Fiend/Effect

ATK/DEF: 1700/0

Points: 33

If this card is discarded to the GY by card effect: If it was discarded from your hand to your GY by an opponent's card effect, you can target 1 monster in your opponent's GY; add 1 "Dark World" card from your Deck to your hand, then Special Summon that target (if any) in Defense Position.

Solemn Judgment

Solemn Judgment

Trap7 pts
Solemn Judgment

Solemn Judgment

Attribute: Trap

Level: Counter

ATK/DEF: /

Points: 7

When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Solemn Strike

Solemn Strike

Trap5 pts
Solemn Strike

Solemn Strike

Attribute: Trap

Level: Counter

ATK/DEF: /

Points: 5

When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.

Solemn Warning

Solemn Warning

Trap5 pts
Solemn Warning

Solemn Warning

Attribute: Trap

Level: Counter

ATK/DEF: /

Points: 5

When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.

Songs of the Dominators

Songs of the Dominators

Trap10 pts
Songs of the Dominators

Songs of the Dominators

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

Soul Charge

Soul Charge

Spell50 pts
Soul Charge

Soul Charge

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 50

Target any number of monsters in your GY; Special Summon them, and if you do, you lose 1000 LP for each monster Special Summoned by this effect. You cannot conduct your Battle Phase the turn you activate this card. You can only activate 1 "Soul Charge" per turn.

Soul Drain

Soul Drain

Trap100 pts
Soul Drain

Soul Drain

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

Speedroid Terrortop

Speedroid Terrortop

WIND3 pts
Speedroid Terrortop

Speedroid Terrortop

Attribute: WIND

Level: Level 3

Type: Machine/Effect

ATK/DEF: 1200/600

Points: 3

If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.

Spell Canceller

Spell Canceller

WIND20 pts
Spell Canceller

Spell Canceller

Attribute: WIND

Level: Level 5

Type: Machine/Effect

ATK/DEF: 1800/1600

Points: 20

Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.

Spiritual Beast Tamer Lara

Spiritual Beast Tamer Lara

LIGHT10 pts
Spiritual Beast Tamer Lara

Spiritual Beast Tamer Lara

Attribute: LIGHT

Level: Level 1

Type: Psychic/Effect

ATK/DEF: 100/2000

Points: 10

You can only Special Summon "Spiritual Beast Tamer Lara(s)" once per turn. You can discard this card; immediately after this effect resolves, Normal Summon 1 "Ritual Beast" monster from your hand. If a "Ritual Beast" card(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead. If this card is banished: You can Special Summon 1 "Ritual Beast" monster from your Deck, except "Spiritual Beast Tamer Lara". You can only use each effect of "Spiritual Beast Tamer Lara" once per turn.

Spright Starter

Spright Starter

Spell20 pts
Spright Starter

Spright Starter

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 20

Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.

Stand Up Centur-Ion!

Stand Up Centur-Ion!

Spell5 pts
Stand Up Centur-Ion!

Stand Up Centur-Ion!

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 5

Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.

Star Seraph Scepter

Star Seraph Scepter

LIGHT5 pts
Star Seraph Scepter

Star Seraph Scepter

Attribute: LIGHT

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 1800/400

Points: 5

When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as material gains this effect. ●When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.

Star Seraph Sovereignty

Star Seraph Sovereignty

LIGHT5 pts
Star Seraph Sovereignty

Star Seraph Sovereignty

Attribute: LIGHT

Level: Level 4

Type: Fairy/Effect

ATK/DEF: 800/2000

Points: 5

Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s) (except during the Damage Step): You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.

Stardust Sifr Divine Dragon

Stardust Sifr Divine Dragon

LIGHT1 pts
Stardust Sifr Divine Dragon

Stardust Sifr Divine Dragon

Attribute: LIGHT

Level: Level 12

Type: Dragon/Synchro/Effect

ATK/DEF: 4000/4000

Points: 1

1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, when your opponent activates a monster effect (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your GY, then target 1 Level 8 or lower "Stardust" monster in your GY; Special Summon it.

Starliege Seyfert

Starliege Seyfert

LIGHT33 pts
Starliege Seyfert

Starliege Seyfert

Attribute: LIGHT

Level: Level 4

Type: Dragon/Effect

ATK/DEF: 1800/0

Points: 33

You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.

Stray Purrely Street

Stray Purrely Street

Spell5 pts
Stray Purrely Street

Stray Purrely Street

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 5

Your opponent cannot target "Purrely" monsters you control with card effects, the turn they are Special Summoned. Once per turn, if a face-up "Purrely" Xyz Monster(s) you control leaves the field because of an opponent's card: Special Summon 1 Level 1 "Purrely" monster from your Deck or GY. Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material.

Substitoad

Substitoad

WATER60 pts
Substitoad

Substitoad

Attribute: WATER

Level: Level 1

Type: Aqua/Effect

ATK/DEF: 100/2000

Points: 60

You can Tribute 1 monster; Special Summon 1 "Frog" monster from your Deck. "Frog" monsters cannot be destroyed by battle.

Subterror Guru

Subterror Guru

EARTH5 pts
Subterror Guru

Subterror Guru

Attribute: EARTH

Level: Level 4

Type: Dragon/Flip/Effect

ATK/DEF: 1600/1800

Points: 5

FLIP: You can add 1 "Subterror" card from your Deck to your hand, except "Subterror Guru". You can target 1 other face-up monster on the field; change that monster, also this card, to face-down Defense Position. This is a Quick Effect if you control another "Subterror" card. You can only use each effect of "Subterror Guru" once per turn.

Summon Limit

Summon Limit

Trap100 pts
Summon Limit

Summon Limit

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Neither player can Summon more than two times per turn.

Super Polymerization

Super Polymerization

Spell10 pts
Super Polymerization

Super Polymerization

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 10

Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field. Neither player can activate cards or effects in response to this card's activation.

Super Starslayer TY-PHON - Sky Crisis

Super Starslayer TY-PHON - Sky Crisis

DARK10 pts
Super Starslayer TY-PHON - Sky Crisis

Super Starslayer TY-PHON - Sky Crisis

Attribute: DARK

Level: Level 12

Type: Fiend/XYZ/Effect

ATK/DEF: 2900/2900

Points: 10

2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

Supreme King Dragon Starving Venom

Supreme King Dragon Starving Venom

DARK1 pts
Supreme King Dragon Starving Venom

Supreme King Dragon Starving Venom

Attribute: DARK

Level: Level 8

Type: Dragon/Fusion/Effect

ATK/DEF: 2800/2000

Points: 1

2 DARK Pendulum Monsters Must be either Fusion Summoned, or Special Summoned by Tributing the above cards you control. Once per turn: You can target 1 other monster on the field or in the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects, also for the rest of this turn, if your monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Swap Frog

Swap Frog

WATER33 pts
Swap Frog

Swap Frog

Attribute: WATER

Level: Level 2

Type: Aqua/Effect

ATK/DEF: 1000/500

Points: 33

You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Sword Ryzeal

Sword Ryzeal

FIRE20 pts
Sword Ryzeal

Sword Ryzeal

Attribute: FIRE

Level: Level 4

Type: Thunder/Effect

ATK/DEF: 1500/200

Points: 20

If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.

Swordsoul Emergence

Swordsoul Emergence

Spell33 pts
Swordsoul Emergence

Swordsoul Emergence

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.

Swordsoul Grandmaster - Chixiao

Swordsoul Grandmaster - Chixiao

LIGHT33 pts
Swordsoul Grandmaster - Chixiao

Swordsoul Grandmaster - Chixiao

Attribute: LIGHT

Level: Level 8

Type: Wyrm/Synchro/Effect

ATK/DEF: 2800/1000

Points: 33

1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.

Swordsoul of Mo Ye

Swordsoul of Mo Ye

WATER3 pts
Swordsoul of Mo Ye

Swordsoul of Mo Ye

Attribute: WATER

Level: Level 4

Type: Wyrm/Effect

ATK/DEF: 1700/1800

Points: 3

If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.

Swordsoul Strategist Longyuan

Swordsoul Strategist Longyuan

FIRE5 pts
Swordsoul Strategist Longyuan

Swordsoul Strategist Longyuan

Attribute: FIRE

Level: Level 6

Type: Wyrm/Effect

ATK/DEF: 1200/2300

Points: 5

You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.

T.G. Hyper Librarian

T.G. Hyper Librarian

DARK33 pts
T.G. Hyper Librarian

T.G. Hyper Librarian

Attribute: DARK

Level: Level 5

Type: Spellcaster/Synchro/Effect

ATK/DEF: 2400/1800

Points: 33

1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

Tearlaments Havnis

Tearlaments Havnis

DARK50 pts
Tearlaments Havnis

Tearlaments Havnis

Attribute: DARK

Level: Level 3

Type: Aqua/Effect

ATK/DEF: 1600/1000

Points: 50

When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

Tearlaments Kitkallos

Tearlaments Kitkallos

DARK50 pts
Tearlaments Kitkallos

Tearlaments Kitkallos

Attribute: DARK

Level: Level 5

Type: Aqua/Fusion/Effect

ATK/DEF: 2300/1200

Points: 50

1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

Tearlaments Merrli

Tearlaments Merrli

DARK50 pts
Tearlaments Merrli

Tearlaments Merrli

Attribute: DARK

Level: Level 2

Type: Aqua/Effect

ATK/DEF: 800/2000

Points: 50

If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.

Tearlaments Reinoheart

Tearlaments Reinoheart

WATER50 pts
Tearlaments Reinoheart

Tearlaments Reinoheart

Attribute: WATER

Level: Level 4

Type: Warrior/Effect

ATK/DEF: 1500/2100

Points: 50

If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

Tearlaments Scheiren

Tearlaments Scheiren

DARK50 pts
Tearlaments Scheiren

Tearlaments Scheiren

Attribute: DARK

Level: Level 4

Type: Aqua/Effect

ATK/DEF: 1800/1300

Points: 50

During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

Telekinetic Charging Cell

Telekinetic Charging Cell

Spell100 pts
Telekinetic Charging Cell

Telekinetic Charging Cell

Attribute: Spell

Level: Equip

ATK/DEF: /

Points: 100

Equip only to a Psychic-Type monster. You do not have to pay Life Points to activate its effect(s). When the equipped monster is destroyed and this card is sent to the Graveyard, you can pay 1000 Life Points to return this card to your hand.

Tellarknight Ptolemaeus

Tellarknight Ptolemaeus

LIGHT100 pts
Tellarknight Ptolemaeus

Tellarknight Ptolemaeus

Attribute: LIGHT

Level: Level 4

Type: Warrior/XYZ/Effect

ATK/DEF: 550/2600

Points: 100

2+ Level 4 monsters Once per Chain (Quick Effect): You can detach 3 materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can detach 7 materials from this card; skip your opponent's next turn. Once per turn, during the End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as material.

Tempest, Dragon Ruler of Storms

Tempest, Dragon Ruler of Storms

WIND7 pts
Tempest, Dragon Ruler of Storms

Tempest, Dragon Ruler of Storms

Attribute: WIND

Level: Level 7

Type: Dragon/Effect

ATK/DEF: 2400/2200

Points: 7

You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.

Tenpai Dragon Chundra

Tenpai Dragon Chundra

FIRE50 pts
Tenpai Dragon Chundra

Tenpai Dragon Chundra

Attribute: FIRE

Level: Level 4

Type: Dragon/Tuner/Effect

ATK/DEF: 1500/1000

Points: 50

Once per turn, during the Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "Tenpai Dragon Chundra" once per turn. If you control a FIRE Dragon monster: You can Special Summon this card from your hand. At the start of the Damage Step, if a monster battles: You can Special Summon 1 Level 4 or lower FIRE Dragon monster from your Deck, except "Tenpai Dragon Chundra".

Tenpai Dragon Genroku

Tenpai Dragon Genroku

FIRE25 pts
Tenpai Dragon Genroku

Tenpai Dragon Genroku

Attribute: FIRE

Level: Level 3

Type: Dragon/Effect

ATK/DEF: 0/1000

Points: 25

If this card is added to your hand, except by drawing it: You can Special Summon this card as a Tuner, then you can increase its Level by 1. (Quick Effect): You can Tribute this card; Special Summon 1 "Tenpai Dragon" monster from your Deck, except "Tenpai Dragon Genroku", also you cannot Special Summon for the rest of this turn, except Dragon monsters. You can only use each effect of "Tenpai Dragon Genroku" once per turn.

Tenyi Spirit - Ashuna

Tenyi Spirit - Ashuna

LIGHT33 pts
Tenyi Spirit - Ashuna

Tenyi Spirit - Ashuna

Attribute: LIGHT

Level: Level 7

Type: Wyrm/Effect

ATK/DEF: 1600/2600

Points: 33

If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.

Terraforming

Terraforming

Spell33 pts
Terraforming

Terraforming

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Add 1 Field Spell from your Deck to your hand.

That Grass Looks Greener

That Grass Looks Greener

Spell50 pts
That Grass Looks Greener

That Grass Looks Greener

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 50

If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the GY so you have the same number of cards in the Deck as your opponent.

The Black Goat Laughs

The Black Goat Laughs

Trap10 pts
The Black Goat Laughs

The Black Goat Laughs

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 10

Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

The Bystial Lubellion

The Bystial Lubellion

LIGHT30 pts
The Bystial Lubellion

The Bystial Lubellion

Attribute: LIGHT

Level: Level 8

Type: Dragon/Effect

ATK/DEF: 2500/3000

Points: 30

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.

The Forceful Sentry

The Forceful Sentry

Spell100 pts
The Forceful Sentry

The Forceful Sentry

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 100

Look at your opponent's hand. Select 1 card among them and return it to his/her Deck. The Deck is then shuffled.

The Gates of Dark World

The Gates of Dark World

Spell5 pts
The Gates of Dark World

The Gates of Dark World

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 5

All Fiend monsters gain 300 ATK/DEF. Once per turn: You can banish 1 Fiend monster from your GY; discard 1 Fiend monster, then draw 1 card.

The Hidden City

The Hidden City

Spell33 pts
The Hidden City

The Hidden City

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

When this card is activated: You can add 1 "Subterror" monster from your Deck to your hand. Once per turn: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. You can only activate 1 "The Hidden City" per turn.

The Last Warrior from Another Planet

The Last Warrior from Another Planet

EARTH100 pts
The Last Warrior from Another Planet

The Last Warrior from Another Planet

Attribute: EARTH

Level: Level 7

Type: Warrior/Fusion/Effect

ATK/DEF: 2350/2300

Points: 100

"Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

The Melody of Awakening Dragon

The Melody of Awakening Dragon

Spell33 pts
The Melody of Awakening Dragon

The Melody of Awakening Dragon

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.

The Monarchs Erupt

The Monarchs Erupt

Trap50 pts
The Monarchs Erupt

The Monarchs Erupt

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 50

Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the GY.

The Phantom Knights' Rank-Up-Magic Launch

The Phantom Knights' Rank-Up-Magic Launch

Spell1 pts
The Phantom Knights' Rank-Up-Magic Launch

The Phantom Knights' Rank-Up-Magic Launch

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 1

During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.

The Tyrant Neptune

The Tyrant Neptune

WATER100 pts
The Tyrant Neptune

The Tyrant Neptune

Attribute: WATER

Level: Level 10

Type: Reptile/Effect

ATK/DEF: 0/0

Points: 100

Cannot be Special Summoned. You can Tribute Summon this card by Tributing 1 monster. This card gains the total original ATK and DEF of the monster(s) Tributed for its Tribute Summon. When this card is Tribute Summoned: Target 1 Effect Monster in the Graveyard that was Tributed for the Tribute Summon; this card's name becomes that target's name, and this card gains that target's effects.

The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate

DARK20 pts
The Unstoppable Exodia Incarnate

The Unstoppable Exodia Incarnate

Attribute: DARK

Level: Level 10

Type: Spellcaster/Fusion/Effect

ATK/DEF: ?/0

Points: 20

5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

The Zombie Vampire

The Zombie Vampire

DARK50 pts
The Zombie Vampire

The Zombie Vampire

Attribute: DARK

Level: Level 8

Type: Zombie/XYZ/Effect

ATK/DEF: 3000/2800

Points: 50

2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

There Can Be Only One

There Can Be Only One

Trap100 pts
There Can Be Only One

There Can Be Only One

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

Thunder Dragon Colossus

Thunder Dragon Colossus

DARK67 pts
Thunder Dragon Colossus

Thunder Dragon Colossus

Attribute: DARK

Level: Level 8

Type: Thunder/Fusion/Effect

ATK/DEF: 2600/2400

Points: 67

"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.

Thunder King Rai-Oh

Thunder King Rai-Oh

LIGHT20 pts
Thunder King Rai-Oh

Thunder King Rai-Oh

Attribute: LIGHT

Level: Level 4

Type: Thunder/Effect

ATK/DEF: 1900/800

Points: 20

Neither player can add cards from their Deck to their hand except by drawing them. When your opponent would Special Summon exactly 1 monster (Quick Effect): You can send this face-up card to the GY; negate the Special Summon, and if you do, destroy it.

Tidal, Dragon Ruler of Waterfalls

Tidal, Dragon Ruler of Waterfalls

WATER7 pts
Tidal, Dragon Ruler of Waterfalls

Tidal, Dragon Ruler of Waterfalls

Attribute: WATER

Level: Level 7

Type: Dragon/Effect

ATK/DEF: 2600/2000

Points: 7

If this card is in your hand or GY: You can banish a total of 2 WATER and/or Dragon monsters from your hand and/or GY, except this card; Special Summon this card. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. You can discard this card and 1 WATER monster to the GY; send 1 monster from your Deck to the GY. If this card is banished: You can add 1 WATER Dragon monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.

Toadally Awesome

Toadally Awesome

WATER20 pts
Toadally Awesome

Toadally Awesome

Attribute: WATER

Level: Level 2

Type: Aqua/XYZ/Effect

ATK/DEF: 2200/0

Points: 20

2 Level 2 Aqua monsters Once per turn, during the Standby Phase: You can detach 1 material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, when your opponent activates a Spell/Trap Card, or monster effect (Quick Effect): You can send 1 Aqua monster from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the GY: You can target 1 WATER monster in your GY; add it to your hand.

Tour Guide From the Underworld

Tour Guide From the Underworld

DARK3 pts
Tour Guide From the Underworld

Tour Guide From the Underworld

Attribute: DARK

Level: Level 3

Type: Fiend/Effect

ATK/DEF: 1000/600

Points: 3

When this card is Normal Summoned: You can Special Summon 1 Level 3 Fiend monster from your hand or Deck, but negate its effects, also it cannot be used as Synchro Material.

Transaction Rollback

Transaction Rollback

Trap7 pts
Transaction Rollback

Transaction Rollback

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 7

Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

Trap Dustshoot

Trap Dustshoot

Trap94 pts
Trap Dustshoot

Trap Dustshoot

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 94

Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

Trap Holic

Trap Holic

Trap7 pts
Trap Holic

Trap Holic

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 7

Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

Traptrix Rafflesia

Traptrix Rafflesia

EARTH10 pts
Traptrix Rafflesia

Traptrix Rafflesia

Attribute: EARTH

Level: Level 4

Type: Plant/XYZ/Effect

ATK/DEF: 300/2500

Points: 10

2 Level 4 monsters Unaffected by Trap effects while it has material. "Traptrix" monsters you control, except "Traptrix Rafflesia", cannot be destroyed by battle or card effects. Your opponent cannot target "Traptrix" monsters you control, except "Traptrix Rafflesia", with card effects. Once per turn (Quick Effect): You can detach 1 material from this card and send 1 "Hole" Normal Trap that meets its activation conditions from your Deck to the GY; this effect becomes that Trap Card's effect when that card is activated.

Triple Tactics Talent

Triple Tactics Talent

Spell93 pts
Triple Tactics Talent

Triple Tactics Talent

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 93

If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ●Draw 2 cards. ●Take control of 1 monster your opponent controls until the End Phase. ●Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.

Triple Tactics Thrust

Triple Tactics Thrust

Spell13 pts
Triple Tactics Thrust

Triple Tactics Thrust

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 13

If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier

WATER3 pts
Trishula, Dragon of the Ice Barrier

Trishula, Dragon of the Ice Barrier

Attribute: WATER

Level: Level 9

Type: Dragon/Synchro/Effect

ATK/DEF: 2700/2000

Points: 3

1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

True King of All Calamities

True King of All Calamities

DARK100 pts
True King of All Calamities

True King of All Calamities

Attribute: DARK

Level: Level 9

Type: Wyrm/XYZ/Effect

ATK/DEF: 3000/3000

Points: 100

2+ Level 9 monsters Once per turn (Quick Effect): You can detach 1 material from this card and declare 1 Attribute; this turn, all face-up monsters on the field become that Attribute, also all monsters in your opponent's possession with that Attribute cannot activate their effects or attack. Monsters that "True Draco" and "True King" monsters in your hand would destroy with their effects can be chosen from your opponent's field.

Tyrant's Tirade

Tyrant's Tirade

Trap100 pts
Tyrant's Tirade

Tyrant's Tirade

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Tribute 2 monsters. Effects of Effect Monsters that activate in the hand or on the field cannot be activated.

Ultimaya Tzolkin

Ultimaya Tzolkin

DARK100 pts
Ultimaya Tzolkin

Ultimaya Tzolkin

Attribute: DARK

Level: Level 0

Type: Dragon/Synchro/Effect

ATK/DEF: 0/0

Points: 100

(This card's original Level is always treated as 12.) Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 Level 5 or higher monsters you control with the same Level to the GY (1 Tuner and 1 non-Tuner). Once per turn, when a Spell/Trap(s) is Set on your field (except during the Damage Step): You can Special Summon 1 "Power Tool" Synchro Monster or 1 Level 7 or 8 Dragon Synchro Monster from your Extra Deck. While you control another Synchro Monster, monsters cannot target this card for attacks, also neither player can target it with card effects.

Union Hangar

Union Hangar

Spell33 pts
Union Hangar

Union Hangar

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

When this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.

Vanity's Emptiness

Vanity's Emptiness

Trap100 pts
Vanity's Emptiness

Vanity's Emptiness

Attribute: Trap

Level: Continuous

ATK/DEF: /

Points: 100

Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your GY: Destroy this card.

Vanity's Fiend

Vanity's Fiend

DARK100 pts
Vanity's Fiend

Vanity's Fiend

Attribute: DARK

Level: Level 6

Type: Fiend/Effect

ATK/DEF: 2400/1200

Points: 100

Cannot be Special Summoned. Neither player can Special Summon monsters.

Vanity's Ruler

Vanity's Ruler

LIGHT100 pts
Vanity's Ruler

Vanity's Ruler

Attribute: LIGHT

Level: Level 8

Type: Fairy/Effect

ATK/DEF: 2500/1600

Points: 100

Cannot be Special Summoned. Your opponent cannot Special Summon monsters.

Vanquish Soul Hollie Sue

Vanquish Soul Hollie Sue

EARTH10 pts
Vanquish Soul Hollie Sue

Vanquish Soul Hollie Sue

Attribute: EARTH

Level: Level 5

Type: Psychic/Effect

ATK/DEF: 500/2200

Points: 10

During the Main Phase (Quick Effect): You can reveal 1 other "Vanquish Soul" monster in your hand; Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ●EARTH & DARK: Take control of 1 monster your opponent controls with the lowest ATK (your choice, if tied) until the End Phase. ●FIRE & DARK: Special Summon 1 non-Psychic "Vanquish Soul" monster from your Deck. You can only use each effect of "Vanquish Soul Hollie Sue" once per turn, and cannot activate more than 1 in the same Chain.

Varudras, the Final Bringer of the End Times

Varudras, the Final Bringer of the End Times

DARK20 pts
Varudras, the Final Bringer of the End Times

Varudras, the Final Bringer of the End Times

Attribute: DARK

Level: Level 10

Type: Wyrm/XYZ/Effect

ATK/DEF: 3000/3000

Points: 20

2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

Virtual World Kyubi - Shenshen

Virtual World Kyubi - Shenshen

WIND20 pts
Virtual World Kyubi - Shenshen

Virtual World Kyubi - Shenshen

Attribute: WIND

Level: Level 9

Type: Psychic/Synchro/Effect

ATK/DEF: 2800/2400

Points: 20

1 Tuner + 1+ non-Tuner monsters Any card sent from the field to the GY is banished instead. You can only use each of the following effects of "Virtual World Kyubi - Shenshen" once per turn. When your monster declares an attack: You can return 1 banished monster to the owner's GY. During your Main Phase, except the turn this card was sent to the GY: You can banish 2 other monsters from your GY with different original Types and Attributes from each other; Special Summon this card from your GY.

Virtual World Mai-Hime - Lulu

Virtual World Mai-Hime - Lulu

WIND3 pts
Virtual World Mai-Hime - Lulu

Virtual World Mai-Hime - Lulu

Attribute: WIND

Level: Level 3

Type: Psychic/Tuner/Effect

ATK/DEF: 1600/600

Points: 3

If this card is in your hand: You can target 1 "Virtual World" card you control; send 1 "Virtual World" card of a different type (Monster, Spell, Trap) from your Deck to the GY, and if you do, Special Summon this card, then, you can add 1 "Virtual World" card of the third type from your Deck to your hand, except "Virtual World Mai-Hime - Lulu". For the rest of this turn, you can only Special Summon Level/Rank 3 or higher monsters. You can only use this effect of "Virtual World Mai-Hime - Lulu" once per turn.

Wandering Gryphon Rider

Wandering Gryphon Rider

WIND20 pts
Wandering Gryphon Rider

Wandering Gryphon Rider

Attribute: WIND

Level: Level 7

Type: Winged Beast/Effect

ATK/DEF: 2000/2800

Points: 20

During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

WANTED: Seeker of Sinful Spoils

WANTED: Seeker of Sinful Spoils

Spell33 pts
WANTED: Seeker of Sinful Spoils

WANTED: Seeker of Sinful Spoils

Attribute: Spell

Level: Quick-Play

ATK/DEF: /

Points: 33

Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

Water Enchantress of the Temple

Water Enchantress of the Temple

WATER5 pts
Water Enchantress of the Temple

Water Enchantress of the Temple

Attribute: WATER

Level: Level 3

Type: Spellcaster/Effect

ATK/DEF: 1500/1200

Points: 5

If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

Welcome Labrynth

Welcome Labrynth

Trap33 pts
Welcome Labrynth

Welcome Labrynth

Attribute: Trap

Level: Normal

ATK/DEF: /

Points: 33

Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.

Wind-Up Carrier Zenmaity

Wind-Up Carrier Zenmaity

WATER33 pts
Wind-Up Carrier Zenmaity

Wind-Up Carrier Zenmaity

Attribute: WATER

Level: Level 3

Type: Machine/XYZ/Effect

ATK/DEF: 1500/1500

Points: 33

2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Wind-Up" monster from your hand or Deck. When a face-up "Wind-Up" monster on the field is destroyed and sent to your GY (except during the Damage Step): You can detach 1 Xyz Material from this card to target that monster; return that target to the hand.

Wind-Up Hunter

Wind-Up Hunter

DARK75 pts
Wind-Up Hunter

Wind-Up Hunter

Attribute: DARK

Level: Level 3

Type: Beast Warrior/Effect

ATK/DEF: 1600/500

Points: 75

You can Tribute 1 face-up "Wind-Up" monster, except "Wind-Up Hunter"; send 1 random card from your opponent's hand to the Graveyard. This effect can only be used once while this card is face-up on the field.

Wishes for Eyes of Blue

Wishes for Eyes of Blue

Spell33 pts
Wishes for Eyes of Blue

Wishes for Eyes of Blue

Attribute: Spell

Level: Normal

ATK/DEF: /

Points: 33

Discard 1 card; add 1 Level 1 LIGHT Tuner, and 1 Spell/Trap that mentions "Blue-Eyes White Dragon", from your Deck to your hand, except "Wishes for Eyes of Blue". You can banish this card from your GY, then target 1 "Blue-Eyes White Dragon" you control; equip 1 "Blue-Eyes" monster from your Extra Deck to it as an Equip Spell that gives it 400 ATK. You can only use each effect of "Wishes for Eyes of Blue" once per turn.

Witch of the White Forest

Witch of the White Forest

Spell33 pts
Witch of the White Forest

Witch of the White Forest

Attribute: Spell

Level: Field

ATK/DEF: /

Points: 33

When this card is activated: You can add 1 "White Forest" monster from your Deck to your hand, but you cannot Special Summon DARK monsters from the Extra Deck for the rest of this turn. The first time each "White Forest" monster you control would be destroyed by battle each turn, it is not destroyed. You can target 1 "White Forest" monster you control; it is treated as a Tuner this turn. You can only use this effect of "Witch of the White Forest" once per turn. You can only activate 1 "Witch of the White Forest" per turn.

Yaguramaru the Armor Ninja

Yaguramaru the Armor Ninja

DARK20 pts
Yaguramaru the Armor Ninja

Yaguramaru the Armor Ninja

Attribute: DARK

Level: Level 5

Type: Machine/Fusion/Effect

ATK/DEF: 2000/2000

Points: 20

2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

Zaborg the Mega Monarch

Zaborg the Mega Monarch

LIGHT80 pts
Zaborg the Mega Monarch

Zaborg the Mega Monarch

Attribute: LIGHT

Level: Level 8

Type: Thunder/Effect

ATK/DEF: 2800/1000

Points: 80

You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 monster on the field; destroy it, then, if it was a LIGHT monster, both players send as many cards as possible from their Extra Deck to the GY, but not more than the original Level/Rank of that destroyed monster. If this card was Tribute Summoned by Tributing a LIGHT monster, add this additional effect. ●You choose the cards your opponent sends to the GY.

Zoodiac Barrage

Zoodiac Barrage

Spell33 pts
Zoodiac Barrage

Zoodiac Barrage

Attribute: Spell

Level: Continuous

ATK/DEF: /

Points: 33

You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the GY: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your GY to that Xyz Monster as Xyz Material.

Zoodiac Broadbull

Zoodiac Broadbull

EARTH66 pts
Zoodiac Broadbull

Zoodiac Broadbull

Attribute: EARTH

Level: Level 4

Type: Beast Warrior/XYZ/Effect

ATK/DEF: ?/?

Points: 66

2 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Broadbull" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card; add 1 Beast-Warrior-Type monster, that can be Normal Summoned/Set, from your Deck to your hand.

Zoodiac Drident

Zoodiac Drident

EARTH20 pts
Zoodiac Drident

Zoodiac Drident

Attribute: EARTH

Level: Level 4

Type: Beast Warrior/XYZ/Effect

ATK/DEF: ?/?

Points: 20

4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as material. (Transfer its materials to this card.) Gains ATK/DEF equal to the ATK/DEF of all "Zoodiac" monsters attached to it as material. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up card on the field; destroy it.

Zoodiac Ratpier

Zoodiac Ratpier

EARTH50 pts
Zoodiac Ratpier

Zoodiac Ratpier

Attribute: EARTH

Level: Level 4

Type: Beast Warrior/Effect

ATK/DEF: 0/0

Points: 50

If this card is Normal Summoned: You can send 1 "Zoodiac" card from your Deck to the GY. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ●Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Zoodiac Ratpier" from your hand or Deck.